This is going to be different from every other command game you've played, since no Wings Of Fire one has ever existed.
The tribes of Pantala and Pyhrria are now co-existed, as the two continents crashed together, ending normal dragon life forever. Now, 25 dragons must try to rebuild what they have lost, in their own hierachy, and their own tribe. Will you be one of the founders of the new kingdom? Or one of the many descendants to come?
Commands are what these games are pretty much about. You will be working together to survive, what happens in the roleplay is up to you. You need to use commands to hunt, keep the border up, attack Intruders, bond, breed (to introduce new players), forage, or heal sick and injured dragons.
Roleplaying is optional, and won't affect the commands. Heck, maybe somebody dies in there, but it won't affect it, unless you are roleplaying something that happened in the command.
Every dragon has 3 energy. It depends on how you are. For instance, let's say you are injured. You only have 1 energy. Or, maybe you are sick. You only have 2 energy, and so on.
1 day in real life equals 1 month, and it takes 9 months for a season.
So, let me start with ranks:
There are two leaders, a mated pair, (doesn't matter if both are males or females,) who are in charge of the kingdom. They have three lives, (magically) and are usually the best in skills. Only two allowed.
There's a council with six starting dragons who help make decisions. Dragons may rank up to become council if the King, Queen, and other Council members agree.
There's constructors, who use wood, stone, or silk. They usually build homes for mated pairs and their dragonets, who move out once they reach adult hood. The lead constructors have flamesilk which give them better attack. If they go foraging they have a chance to find ore, herbs, and will most definitely find stone and wood.
Black Smiths can go mining for ores, iron, and stone to create swords, armor, and spears. Weapons give a better attack depending on what it's made from, and armor gives you a better defense depending on what it's made of. Anyone can go mining, and the better your mining skill is, the better ores you get. Blacksmiths' have a higher capacity for their mining skill than other dragons (5 rather than 3)
Warriors can guard camp of under attack, or to keep this away. They hunt, patrol, and can dual each other for better ranks, or respect. Once a month, the king can be challenged by someone who maxed out their skills. If the king loses, the challenger becomes king. No capacity for these dragons.
Healers are dragons who have chosen a peaceful way of life. They heal those who are injured or sick. They can help constructors to forage for stones, wood, and herbs. No capacity for these dragons.
Apprentices are exactly what they sound like, dragonets who are old enough to learn how to be a constructer, a blacksmith, a warrior, or a healer.
Note: Ores are like currency, and each dragon family shares them. I will try and keep a track of the dragon families.
Of course, you can choose not to share them, but you must all agree to that.
Every so often, after three to five weeks, a random merchant appears, and will offer you items, such as weapons, armor, +0.5 lvl boosters, and energy boosters which give you more energy.
Two people can attempt to keep the merchant in the kingdom, and if they succeed (via roleplay and choices), then the merchant stays as a new player.
Also: if the border is low enough, thieves will come and steal ore, dragonets, and food.Guards can prevent this, but there must be four to properly guard camp.
Constucters can't be expected to sit around all day, and therefore have part time jobs. They can either help warriors, or healers, though they always have to put their own job first.

YOU ARE READING
The Crumbling Of Mountains; Restarted
FantasyWelcome to the world of dragons. This world is full of beautiful dragons, though disaster has recently struck. With the remaining dragons of each tribe banding together, hopefully they'll make it through and survive in the harsh wilderness. (Command...