The Spirit animals au

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This is literally just for one of my oneshots I'm working on

Just a side note on elemental magic,

Fire overwrites Air
Air overwrites Earth
Earth overwrites Water
Water overwrites Fire

Every hermit has a spirit animal. They all know that. They just don't know which animals they have until they unlock it. There are 7 core animals though. Here they are in order of weakest to strongest and the hermits with those said (because not every animal is as strong as each other but have other atributes that help it)

7: bee- Not alot they can do but they can attack. Harmless unless provoked. They headbut and can sting as well as having air or water magic.
hermits- Mumbo*(W), Joe(A)*

6: lizard- fast and hard to catch but have less defence and mediocer offence. They bite and have earth or fire magic.
hermits- Python(E), Tango*(F), Impulse*(F),

5: sea turtle- really good defence and fast in the water, but strugles to keep up on land and has mediocer offence. They bite to and have water or earth magic.
hermits- Xisuma* (W), Jevin(W)

4: Cat- Fast on the spot and can put up a good fight. However they have little defence when attacked. They attack with their claws and they bite and have earth or fire magic.
hermits- Scar*(E), Grian*(E), Cleo(F), Zedaph(F)

3: fox- a half way point between the cat and wolf. They are very fast predators and have a sharp bite. Defence is mediocer. They attack with bites and scratches and use fire or air magic.
hermits- Doc*(F), false*(A), wels*(A), Bdubs(F),

2: wolf- not as fast as the fox but has a sharper bite and love to keep within the pack. normaly have either water or fire magic.
hemits- TFC(W), Ren*(F), Iskall(W), Stress*(W)

1: bear- larger, hard to kill, slow but a powerwful bite, scratch and headbut. they normaly have earth or water magic
hermits- Cub*(E), Biffa(W)

people with stars by their name have found that animal.

BUT!!! Theres more.

On very rare occations, depending on your past, you are gifted with a 2nd spirit to help guide you. Those in bold are the few. There are 8 secondaries with their own magics (they are as strong as eachother this time).

1: Angel/Airial siren- high fliers with song and/or aether magic. Almost always have air magic.
Hermits:
Grian- arial siren- both but better with song

2: Mermaid/water siren- ocean creatures with song and/or ice magic. Almost always have water magic unless primary is .
hermits:
Scar- water siren- both but better with ice

3: Manticor/Griffin- a beast of a flying lion with metal and/or toxic magic. Almost always have fire magic.
hermits:
Cleo- Manticor- Toxic
Mumbo- Griffin- Metal

4: dragon- a monster of large size with storm and/or ice magic. Almost always have earth magic.
Hermits:
Xisuma- both

5: Pegasus- Horses of the sky with storm and/or colour magic. Almost always have air magic.
Hermits:
Doc- Storm

6: Naga/serpent- a snakey land creature with poison and/or nature magic. Almost always have earth magic.
hermits:
Iskall- serpent- nature

7: Lathyathon- a water snake/eel like creature with electric and/or crystal magic. Almost always have water magic
Hermits:
Wels- crystal

8: Demon- dark creatures with powers of nether and/or toxic magic. Almost always have fire magic.
Hermits:
Tango- Nether

AND OF COURSE THIS HAS TO TIE INTO THE POWERS AND STUFF THEY WOULD NORMALY HAVE FOR MY HEADCANONS SO THATS F***ING GREAT!!!!!!!! Don't worry. I've nerfed them greatly... except Xisuma.

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