Ross and Halden had managed to pass on their message to the Masked Guard members at the Winter Solstice:
East of the Vidar Forest. 5 pm. Masked Guard. Don't be late.
The plan was this: A Masked Guard lesson in the form of a game of capture the flag, in which two teams are set up, given time to plan, hide their flag, then the game commences. There is a catch, however; each team consists of one spy, someone who seems like they are part of that team but have intentions to help gain victory for the opposing team. They need to be clever and deceiving! How funnnnnnn.
Gifts and weapons are allowed: after our discussion we have already decided on what each character will be using. The spy will be written in Bold and the captain will be Underline. Their choice of defense or attack is in italics.
GREEN TEAM:
-Ash (daggers)
-Val (bow and arrow)
-Dec (sword)
-Blayze (composite sword)
-August (Kunai)
-Everly (combat)
YELLOW TEAM:
-Jay (Bow and Arrow)
-Cam (combat)
-Cleo (gift; creates her own things with the metal)
- Chris (sword)
- Dale (Daggers)
-Ross (Sword)
Hal is not playing, he is watching over the game, noting their improvements and their skill.
Begin the chapter as they arrive at the site. Dale and Everly will probs be there with Ross and Hal.
IMPORTANT
Okay this is VERY important for this chapter, so I have a few points to make before we begin:
1. Please ensure not to overpower your characters. Please remember their limitations and which part of the story we are at, and use that to determine what decisions your character will make. Yes, we all want our characters to be awesome but please be considerate: we want this to be an awesome chapter
2. Be aware of ALL replies. This is not one those chapters where we have one on one roleplays with limited characters; in this chapter, everyone's actions have the potential to affect your character. So make sure to read all replies, as well as being aware with the surroundings and timings (make sure we are all on the same timeline)
3. Be creative! Like of course don't make things WAY too bizarre, but do make them interesting. This is a chance to let characters interact with characters that are outside of their usual friendship circle.
4. Please know your character's place. For example, if they are the captain, play them like they are the captain. Don't make the other characters act like so (BUTTTTTT if you do that... it'll defs be interesting)
5. Don't ruin the fun by making your character INSTANTLY guess who the spy is. Let it be a gradual realisation or just no realisation at all. Like let it be realistic.
Okay y'all HAVE FUN AND REPLY CONSTANTLY.
YOU ARE READING
Dystopia: Revival- PRIVATE ROLEPLAY
FantasyPrivate Roleplay of our original story, Dystopia. (More details in the actual book)