Chronokin

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 Within the time realm, Temporalis, there are many creatures which are aligned with the time element. Dubbed "Chronokin", these creatures vary in size, shape, abilities and ferocity. Below are detailed creatures such as Belated Fountaineers, BORIs, Clocken Wanderers, Clockworkians, Eternae, Fateweavers, Hehuuds, Horae, Hourglass Scarabs, Jack Frost, and Pocketwatch Hares.

Belated Fountaineers are essentially the opposite in how they come to be in comparison to the Iuvenis Facinore, or Cursed Young. These creatures were once mortal, devoting so much of their life to the pursuit of immortality that, although having achieved said immortality without selling their soul or undergoing a Lichification process, are generally considered to have found it "too late", and "forgotten to research eternal youth". They appear as a wizened, wrinkly elder which over time generally merges with their surrounding landscape; for example, Belated Fountaineers who live in the woods for a while are often mistaken for Ents after they merge with the trees.

BORI is an acronym which stands for "Beings Of Removed Importance". These creatures are the result of important historical figures being removed from history by other beings, such as Hehuuds, many of the time-aligned demons, or Archdevil Baron Euronymous himself. Appearing as a mass of what can most easily be described as visual static, BORIs are mostly feral; desperately attempting to return to what or who they once were. They can erase a person's memory through touch.

Clocken Wanderers tend to live in forests near streams. They appear as a cloaked figure with a hood which conceals any facial features. The cloak only opens when they feed, revealing a gaping maw of grinding gears and a rapidly spinning clock hand tongue on what would be considered their chest area. Long, spindly arms reach out, grabbing the recently felled prey, and slowly feed it into the mouth of gears, which crushes the food into dust; consuming not only the natural nutrients from the creature, but also their remaining lifespan, as sustenance.

Clockworkians are humanoid mechanical creatures given an inner anatomy of clockwork. Gears shift and turn for as long as the creature lives. Clockworkians are generally docile, however if provoked they will become incredibly aggressive and generally destroy who or whatever caused the anger. One can easily distinguish a clockworkian from a real human or metahuman by the constant ticking noise they emit.

Eternae are interesting creatures. Historical teachings dictate that they have always been, and presumably always will be; however many prostrate that they came to be put into the timestream in the form they are now presented on accident. Many surmise that these "Eternae'' are, in fact, the missing Chronomancers of the Timelost Temple on Clockwerkia. Though nobody has yet been able to prove this theory, as the Eternae rarely communicate with those they deem as "Lesser Beings'', which is to say, just about anything that isn't themselves or a literal god. Furthermore, when they do talk, it is almost never about their origins or indeed most things relating directly to themselves as a species. The Eternae appear as glowing grey orbs with what appears to be a twinkling constellation contained within; and a mass of light blue and pink, jellyfish-like tendrils.

Fateweavers are the dutiful keepers of destiny. Events which must come to pass, such as important deaths and major Crises are noted, monitored, and managed by these beings. They also are involved in other important fate-related processes; such as determining who is fit to be a Chosen One, occasionally nudging them along the path which leads to their time as a Chosen One, and relaying important messages from Kronophos to the Priestesses of Kronophos in other realms, who serve as sort of Oracles in such a fashion. Fateweavers appear as beautiful women wearing silken robes which flow behind them, with luscious long hair which seems to coil and move around in strange directions of its own accord.

Hehuuds, also known as Infinitoads, are large, toadlike creatures which have clocks for eyes and an absurdly long tongue. Hehuuds are known to time travel frequently, picking up exotic meals from the past only to replace them with something from the future when they accidentally set the prey extinct. This, as one might imagine, can cause immense differentiations in evolution and technology when the Hehuud is in a realm not it's own.

The Horae are keepers of the seasons, a sort of "missing link" between Druidism and Chronomancy. There are three variations based on each of the "crop seasons". There is another creature which is tied to the season of Winter, which will be covered later in this entry; however, they are not technically considered "Horae.". The three different Horae are as follows: the Thalline, keepers of Spring and protectors of youth; these Horae appear as a young maiden with a flower wreath adorning their heads. Vines wrap along the legs and arms, and flowers sprout continually from these vines. Next the Auxine are the keepers of Summer and Protectors of Parents. They appear as women in their early 40s, with motherly features, and oranges growing on a vine which wraps around their neck like a necklace. Finally, the Carpine are the keepers of Autumn and protectors of the Elderly. They appear as an elderly woman with squashes growing on their backs, and crunchy autumn leaves in their hair.

Hourglass Scarabs are large, beetle-like creatures with hourglass shaped wings. They can use these wings both to fly, and to drop a sandy substance which rapidly ages those it touches; an unorthodox, yet very effective hunting method.

Jack Frost is known as the Forsaken Horae, for he is the Horae which brings the Winter. Unlike the other Horae, There are very few Jack Frosts, and they appear as heavily scarred, muscular men with pastel periwinkle skin, white hair, and large icicles which go along the length of their spines and shoulders. To know the Jack Frost is often to know death, as his breath is long Winter, and his ice is unbreakable permafrost which pierces the flesh and shocks the system simultaneously. However, it is said if one can befriend a Jack Frost, or beat one in a game (usually involving limbo or poker), then the Jack will teach their friend and/or victor their secrets, enabling them to become another Jack Frost.

Pocketwatch Hares are interesting little creatures whose existence is one of ironic tragedy. Born with white, grey, or black fur and a pocketwatch of gold and brass built into their forearm, in theory, they should always know the time. However, as they grow older, their watch becomes more and more offset from the actual time. In addition, they are often appointed to positions of bureaucracy and the like; often as court clerks and transcribers in interdimensional trials. All of this essentially builds up to one important, unfortunate constant in their life; the Pocketwatch Hare is always late for something.

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