District Two Male - Remus Artine - ariel-lannister

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Name: Remus Artine

Age: Eighteen

District: Two

Gender: Male

Appearance: Looking at Remus, it is nearly impossible to assume he is from anywhere else than Two - not only because of his fairly muscular build, but because of his ginger hair, which is common only in Two and Nine. Though he is eighteen years old, he could easily pass for sixteen or maybe even fifteen, despite his height and musculature - many people in Two of his age are considerably larger. His grey eyes are just slightly squinted, simply because he should be wearing glasses, but refuses to because they obstruct his peripheral vision. Although his skin is very pale, it is difficult to refer to it as porcelain-tinted due to the amount of freckles that decorate it.

Personality: If there is one word can be used to describe Remus, it is the one on which Two places most of its emphasis: focus. Clear-headed and perseverant, once Remus sets himself a goal, he will stop at nothing to accomplish it. Though he is highly intelligent, this has been severely hindered by the Tabula Rasa's wiping of many of his memories; now he is stuck trusting his intuition rather than solid facts, something which drives him absolutely crazy. Sadly, Remus is completely incapable of accepting a criticism and tends to ignore all advice given to him, something which makes him prone to repeating the same errors. As a product of years spent preparing for this moment and being taught exactly how to act, he tends to behave in a very monotonous, nearly robotic way.

Best and worst memory: Beginning training. On the one hand, it was the beginning of what he knew would be the rest of his life and what would hopefully bring him fame and fortune. On the other hand (and this, he hadn't known at the time), when Remus signed up to train for the Games, he signed away all free thought and individuality.

Volunteered

Reason: Well, what else was he going to do? He won the Tournament, and it's not like there were any other skills he developed in which he could make a career. The only other option would've been to spend the rest of his life training those who would have the guts to do what he didn't, and that didn't sound very inviting.

Weapon: A broadsword; Two never was very big on fancy. They'd far rather you just kill the sap.

Token: A pewter ring which has his family's insignia on it - not that he remembers that.

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