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Evaluation and editing department of Starry Sky.
"Wow! This niche game is about to explode! The number of voters is almost 4000, still maintained at 9.1 points."
Someone sighed when looking at the data of "Binding of Isaac" in the background. You need to know that the account of Starry Sky is bound to all major game platforms. The player can vote for public comment only when the game is detected in the inventory. Of course, if you buy it but don't play it, the reason is straightforward, that's also something that can't be done.
"The "Binding of Isaac", is there such a game? Did it even get a high score of 9 points? Martel's "Space-Time Wheel" only got 7.5 points." Anyone who has ever played this game in the editorial team asked curiously.
There was a cup of tea next to him, nibbling and swallowing the food in his mouth: "Space-Time Wheel" is an RPG game by Martel, which can be said to be good, but this "Binding of Isaac" really gave me a very amazing feeling. There used to be a game without random elements, but those games gave me a very messy feeling, but this "Binding of Isaac" is different. It's a bit hard to explain, only you can play it to get the charm."
"So mysterious? I will also review it. Just tomorrow, my article has not yet landed. If you want to tell me so much, I will write a review."
After an hour...
"Yuki is off work, go to the cafeteria for dinner!" Norwood shouted after packing his computer.
"Wait, this one feels... no, I've finished evaluating this game. I'll work overtime today. Norwood, please order a takeaway for me."
The editorial department of Starry Sky is just a small epitome. With the investment of resources of Social Tap and more and more players who are exposed to "Binding of Isaac", they began to spontaneously promote. A label called roguelike, the whirlwind began to slowly sweep the entire game circle.
***
On the fourth day of the official game platform, "Binding of Isaac" successfully made the top ten list on the first day of sales, although only the last one, while the original "Space-Time Wheel" was dropped to the second position. More and more people noticed this unknown independent game, especially in the game industry.
For the game industry, a niche independent game suddenly appeared, which is not very surprising. For example, Martel's famous work "Alien Traveler" relied on a small studio with only 5 people. But the key is that before that, Martel has been in the industry for seven or eight years, and the members of his team are all people with industry experience.
What about this "Binding of Isaac"? After collecting the relevant data, everyone knows that this game must be successful, but they don't know how successful it is. However, the development team behind such a game turned out to be a second and third-rate outsourcing game studio, and the main business is on mobile games. Isn't this lousy!?
The success of the game should not have a relationship with the outsourcing studio, otherwise, it would be so good, what do you do with outsourcing companies? All industry insiders have focused their attention on game makers.
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