Chapter : 60 : This Guy Is Not A Single Dog?

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"But I feel that this game awards ceremony is so boring, and it is completely different from what I thought." Laying on the bed with her legs dangling, Luna looked at the three trophies next to her and said.

"What do you think it is like?" John was somewhat interested.

"Well, there is a kind of atmosphere, the show also has a variety of game themes, including etc, and then in the cheers, one award after another was unveiled," Luna said.

"You said this is a game exhibition, this kind of game award with an official color is basically like this, and it also has some benefits for future development," John smiled and said.

It looks a bit boring. Many are fun to play, but there is no deep-hearted game in the Golden Owl Awards, and there is no way to get any good results. But this is also the rule of the Golden Owl Game Awards. Most of the awards are kind of good or bad, but the award itself is still very important.

Because this represents its influence on official channels. For example, although the game review has a clear grading system, in some of the more real or less real places, the game makers who have won these Golden Owl Game Awards and ordinary game makers face completely different treatment.

At the same time, if you can get the game award, it is also easier to apply for the official game engine. In simple terms, it is a face card.

Why, even if some directors did not make hundreds of millions or billions of dollars at the box office, they can get in touch with the administrator, such as borrowing troops to shoot movies, but some directors can't?

"After waiting to go back, almost in the official report, it shouldn't be a big problem to get the title of a senior game producer. I will directly apply for more advanced permissions for the game engine, and the development of Resident Evil is still quite necessary," John put the three trophies next to him in a small backpack and said.

Although it is a horror game, it is different from most horror games Resident Evil. Since I want to make a horror game, John has also played some popular horror games on the market at this time.

Mainstream horror games have a distinctive feature: usually, the whole article has an invincible enemy, or there is no enemy at all. Through the infiltration of the screen and sound effects, and the special symbols in the game, they let players produce self-psychological hints.

For example, in a dark room, the piano suddenly sounded and played a sound effect. At this time, the task gave you an instruction to explore the piano room. When you stepped into the room, the piano keys suddenly bled, and there was a letter on the piano frame. When you pick up the letter, you can see the information left above. These messages are generally very creepy, meaning nothing more than suggesting that you stay here. There is a ghostly creature watching you. If there is something like a window at this time, let a black shadow flash to match the sound effect.

This is the route used in most horror games. Even if there are no monsters and no dreadful pictures, under multiple psychological cues, players themselves will become suspicious, simply saying that they scare themselves.

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