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Is it possible that the levels in this game, and monsters are randomly generated? Restarted the game again, Schultz took each monster seriously and got new props that he hadn't seen before. The only difference was that at the end, he saw the big spider boss.
"Randomly generated game?" Schultz's face was surprised.
The content of the game is all random. It is not a difficult technology, as there are many game producers in the industry who make the same type of presentation, but the difficulty is how to design this randomness. True random game refers to its random play, not random on paper. Randomizes the content of the game, but it cannot be extended to different ways of playing. This is undoubtedly a failure. The real power of random games is that random elements can be combined into brand-new gameplay.
"Treasure chest rooms that represent treasures, merchant rooms that can use the money to buy things, and elite rooms that can receive treasures, rooms that may encounter mysterious events are an angel and a demon on the one side, and those who can use the money on the body to gamble in the Gambling room, and the last BOSS room." It is better to carry various props and treasures on the body and use these props and treasures to combine them into different skills.
After playing the game three or four times, Schultz has almost gotten the main gameplay of this game. But he did not stop, he is still trying to find out if there is any glimmer in this game.
"Interesting, every time the treasure chest is a test of your luck? Like scratches, lotteries, and capsule machines, the unknown is the most exciting element." While playing the game, Schultz whispered to himself.
For the players, they are simply playing the game, but for the game industry, playing the game is not only playing the game, but also studying the game, such as what elements of what game will make the player have fun, or what factors will make the player feel not fun. This is also considered an occupational hazard.
"Just like the characters in the MMORPG, various props make up different powerful routines, which is a bit interesting." After the death of the game character, Schultz continued to open a new game and experience it.
The time passed by one minute and one second, until the phone next to it sounded an alarm. Over two hours have passed? Looking at the time on the phone, Schultz's face could not help but be shocked. As a person in the game industry, and in the profession of reviewing games, Schultz has not played a game like this without the concept of time for a long time.
Lethal, this game is lethal. Schultz's mind gave birth to an opinion.
"This game, maybe I can try to fight for it." Schultz looked at the game screen on the desktop, immediately opened his communication system, followed the message to find the other party's friend, and sent a message, then took a call.
After about two seconds of ringing, the phone was connected, and didn't wait for the other person to speak. Schultz ordered: "Maxwell, help me find a contract for 'Monster Dungeon' and tell me the phone contact of the game maker at that time."
***
On the other side, Moondustries Softwares's independent game publishing department. An auditor looked up for a moment and froze for a while, then immediately opened the company's internal communication software and sent a request.
"Boss, I have a very interesting game here!"
At the same time, this scene also happened in the publishing department of Gemtechs Starporation and Essence Corporation.
***
At nine o'clock in the morning, I finished eating the big buns of fresh meat that I just bought. In the rented room, John and Luna sat in front of the computer side by side, playing "Binding of Isaac".
"This game is really fun, but the characters are a little unsightly." Accidentally being killed by the BOSS in the BOSS room, Luna picked up the milk that had not been drunk next to her and completely forgot how she did not like this game before.
"Such an artwork style has characteristics and is impressive," John said with a smile.
Compared with the original monster, John has made many changes on this basis. At least it is not as strange as it is in the dream memory. It even feels a bit sick. In terms of bloodiness, John also made some changes to make it into a more tolerable version. In addition to the details of the game mechanics, John also added some, not exactly according to the original.
Relying on his ability, John does not have that ability in a short time, but in this game called Roguelike in dream memory. John's dream memory is quite a lot, compared to the original he also introduced some settings.
"Yes, I was very impressed. It was unappealing. It wasn't cute at all." Luna said, then put her mouth on the straw and took a sip, but then made a rustling air sound and gently shook the milk carton to find it inside. After it was gone, she glanced at the milk next to John without a trace and sneaked in.
Didn't find that his milk had disappeared, John was still playing the game to see if any areas in the game needed improvement: "It's not that bad it's cute when you look carefully."
"It seems that there is such a point." Sucking milk gently, without making a sound, Luna secretly looked at Schultz's profile and said.
After about ten seconds, the straw made a rustling air sound, and then suddenly disappeared. Luna stopped sucking and secretly put the milk back to John's arm again. John had some smiles on his face, stood up and walked to the refrigerator next to him, took another cup of milk, and inserted a straw into the hand of Luna, whose face was a little red.
"The style of the game is very important, but for this game, it is not the main element. As long as you ensure that the player will not be deterred by the style, it is already a pass." John explained in detail.
Buzz-!, Buzz-!, Buzz-!
With the tone ringing and vibration, John's mobile phone beside the table rang. Picking up the phone and seeing the phone number above, John's face showed some smiles.
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