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Bored?, Developing games? Luna was sitting on the seat, and she even forgot to slap John's hand away.
"Forget it, I will develop the game with you. While continuing to learn, I will manage the official blogs and community forums of my games." After glancing at John, Luna said that she was not interested at all.
She still hears clearly about how many pounds or two she has, let alone develop any game, even if it is a vector game, if she develops it by herself, there is no hope that she can do it. Although participating in game development is very helpful for growth, after all, theory is only theory, and practice can be better learning.
But before learning, at least you have to understand some basic things; otherwise, you don't have to learn something, it is estimated that you can't understand it. This point was already very clear when she developed "Seen" before. It seems that she has done a lot, but in fact, it is not very important work.
"I will listen to you." John pulled out the chair on the seat next to him and said with a smile.
Holding the mouse, the player's message on the viewer's official blog, Luna suddenly thought of something and turned her head to smile: "Don't forget to wash your clothes at that time."
"At a discount, I am 5 you 2 every week, and the cigarettes hidden in the dog food, I don't dare to take one." John behaved aggrievedly.
Looking at John's appearance of grievance, Luna's mouth slightly curled up by an arc: "No way!"
"Alas..." Thinking of the housework at home, John couldn't help but utter a helpless sigh.
***
Mercury Studio, Martel in his office discussed with senior Gemtechs about the development and cooperation of the next game. Although the previous games "Space-Time Wheel" and "Time and Space" seem to have been overwhelmed by "Binding of Isaac" and "Octopath Traveler," it is just a look.
The revenue of these two games has completely exceeded the expectations of the Studio. Martel has planned for the new game early in the morning, and the sales of these two games are his bargaining chips with Gemtechs.
"ARPG is the mainstream of the future. Although the story about the Space-Time series has ended, it is supplemented by the outgoing form, and its sales force is sufficiently guaranteed by its influence..."
"Open game architecture, multiple game line plots..."
"Whether the right or evil let players choose independently..."
"Development pre-120 million..."
The negotiation lasted for more than an hour in the office and did not produce any results. After the Gemtechs representative left, Martel's face showed a little irritated expression.
"120 million, as a stand-alone game, is already a relatively high cost, but Gemtechs hopes to create a multiplayer mode, and is willing to increase the development cost to 250 million. Why did you refuse?" As Martel's old partner, Malcolm said strangely.
"I have been working with Gemtechs for so long, and I still don't know them? The contract requires them to have the right to operate the game, and I will know what they want to do as soon as possible, although the cost of the game is low. It's not the level of an independent game, but this is my first shot at the 3A level. I don't want to be bad either in word of mouth or sales." Martel shook his head gently.
What is the reason for adding multiplayer mode in "Space Grand Legacy"? For the revenue and sales of the game, but after thinking of entering the 3A field, Martel's concept has changed, and he wants both sales and word of mouth.
"Mainly it's still too expensive to develop 3A games." Martel sighed and shook his head.
Although several games of Mercury Studio have obtained decent income, it is not unaffordable to take the money out, but Mercury Studio is not alone, and the 3A level is often tens of millions, with hundreds of millions of development costs, plus the cost of publicity in the later stage, it is a dreadful number.
Even if a third-party publisher bears a large part, it is also a big project for the development team, and it is not only the cost of development but also the huge cost of improving the subsequent content.
If it involves a multiplayer online mode without internal purchases, the maintenance and operation of the server is a huge cost. If there is no way to achieve the development cost of revenue, then the 3A-level game is a loss.
Thinking of this, Martel suddenly envies John. In the industry, it was not clear that when John developed "Binding of Isaac," he used his own money, and the profits received were all his own.
Later, he established PixelPioneers Studio to develop "Octopath Traveler" and laid the foundation stone directly. Although the follow-up "Outlast" has not been well-received in sales, it is different for the online media.
Everyone in the industry is still unclear. It didn't make as much money as "Octopath Traveler," but there was absolutely no loss. The specific thing is how much they signed with Social Tap's agency share.
"There are not many gamers who are as lucky as PixelPioneers Studio." Martel sighed.
It sounds very easy, but in fact, it is far less simple than you think. Most game developers in the industry are slowly climbing up from the positions of planning, programming, and art to learn and accumulate experience, then as a project, relying on the resource channels and background of big game companies, you may make an outbreak.
But when you stand on your own, you will find that it is much harder than you; you have to rely on yourself. Of course, if you have the money to gain the recruits, that is another matter.
Usually most of the time, some game developers go out and do it alone, and then fade badly, or they have received capital investment. The success or failure of the game is that others take the big charge, and you take the small charge for autonomy. Martel's Mercury Studio; look at a game that sells millions, but in fact, he can't divide the money.
"That is also the ability and talent of others, plus a good object. After all, after the first tragic failure, there are not many people who can support behind the scenes, and even split into pieces. There are not so many people." Malcolm also smiled. Said.
This matter is not much news in the industry. After all, everyone has seen it before the Golden Owl Game Awards.
"But it seems that the other party also has a lot of movements. I heard that they contacted an overseas motion capture studio, and they expanded again not long ago." Malcolm continued.
At present, PixelPioneers is not a small game developer, and many people are still concerned about its actions. Hearing Malcolm's words, Martel couldn't help but smile, shake his head, and say nothing.
Movement is not small? The other party can't be wanting to do a 3A game, right? Although in terms of funding, the work of PixelPioneers is not without that money, the most important thing is the consequences. If it fails, I am afraid that PixelPioneers Studio will die.
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PixelPioneers: The Birth of a Gaming Empire
FanfictionFollows the journey of a man who start a small indie game development. Facing numerous challenges, from financial struggles to fierce industry competition, he leverage his creativity and resilience to create groundbreaking games. As his company, Pix...