(G99 29/10/10 OR - AP, ON(GM), GF, SS)
DAY 11 (22nd Ches) cont..
They turned out, inevitable to be bandits, part of the 'Bent Blades' gang. It was a violent struggle, with me and Raya outside trading blows with them, while Fenrir fired drunken magic bolts from the back of the wagon.
We killed all but one who escaped, but during that time, Gecko and Bulgur had managed to escape their bonds.
Chasing them through the dark though, we managed to catch them again.
After all that, we decided it was probably safest to go to the village and see what shelter could be gained.
It was called Reiyn Ford and seemed a friendly place. The sheriff, a halfing called Kade Tosscobble, let us put our prisoners in one of his cells and we then went and met some of the locals.
I'm no healer, but for some reason two of our prisoners died in the night and only Gecko was left.
DAY 12 (23rd Ches)
In the cold and frosty morning we decided to immediately head north and were followed by an ex-stable hand called Eno. Fenrir didn't trust him, but I chatted to him and learned a little of his history and he seemed genuine enough to me. Apparently he had lived in Waterdeep before, but when his wife had died he'd decided to travel around a bit. The others were in the wagon, while me and Eno walked.
It was snowing lightly during the day, which is maybe why the wagon driver didn't see the trap on the road.
Kobolts had dug and covered a pit, which the horses fell into. We were then attacked by a mob of seven of them.
It goes to show what the country around Waterdeep is like in late winter. Desperate and starving outlaws and bandits seem to be about the only things on the road.
In any event, they were easier to deal with than the bandits. I killed one, as did Raya. Nes did well, I think he even surprised himself with his bow proficiency. Fenrir got a couple and chased one into the back of the wagon. He killed it, but not before it killed Gecko, the last prisoner.
I was a little disappointed to see Eno cowering cravenly throughout the fighting. A kobolt is no match for a grown man, it's like fighting children, but I suppose that's why he wanted to travel with us. if he knew he's no use in a fight.
YOU ARE READING
Journal of Rollo Lavius 1
FantasyA very long running Dungeons and Dragons campaign, set in the Forgotten Realms universe. Characters: Rollo - the druid, Innocent of the ways of the world. Raz - a teenage barbarain with little sense Shifty - a skulking dark skinned rogue Nobby - a...