(G190 07/03/2014 via Roll20 - JF, AP(GM))
DAY 216 (13 Marpenoth)(October) continued...
Sylvia suddenly remembered she had a 'comprehend languages' spell memorised and cast it. So the lizard man chief, once he realised she could understand him, introduced himself to us as Gathan and explained that he was 'seeking an honourable death or revenge on his foes'.
He also told us that there were two other people he thought were higher up in the food chain than the big scaly chap we had just killed, but he only knew them by their voices.
He estimated that there were about five to ten people remaining in the keep.
So, we went back down and checked the doors. I had to use stone shape though to get into the first one and it proved to be a store, containing food, clothing and five large casks of assassin vine wine.
I tried to get through another door to the east but the stone shape spell did not reach far enough.
Well, next we decided to go back outside again and creep around the east side of the keep in the yards behind the main wall. We reached the gatehouse and I knocked on the door. Nothing. Next Jiggles picked the lock and in we went.
There was a bunch of evil-doers in here, including two undead lizardmen that Sylvia destroyed when she used her spiritual powers to Turn Undead. The other guards Shump killed swiftly as we piled in and closed the door to keep that thrice-poxed wisp out which had come around from its swamp to see what was going on.
We searched the guardhouse. There were food supplies in crates and other items of no great interest.
After a while we decided to take a look outside and as we stepped back out into the yard four fey looking creatures leapt out of the bushes and attacked us with chains. Then, of course, the wisp swooped in and started zapping everyone. It was all going wrong.
I cast Gust of Wind to try and blow it away, but it didn't work, so we ignored it and went for the chain-wielders. One by one they were slain, by blows from Shump's scimitar and nifty knife work from Jiggles. Mr B even got a hold of one of their legs and drew blood.
Once they were dealt with we were all injured but still had enough energy to surround the wisp and finally deal with it. Jiggles snuck up behind it as it went into a zap frenzy on us and slipped her knife right into its middle. It's light went out and that was the end of the fight.
Myself and Sylvia then checked out the battlefield and found that three of the chain-wielders were still alive so we bandaged up their wounds, dragged them inside and tied them up.
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Journal of Rollo Lavius 1
FantasiaA very long running Dungeons and Dragons campaign, set in the Forgotten Realms universe. Characters: Rollo - the druid, Innocent of the ways of the world. Raz - a teenage barbarain with little sense Shifty - a skulking dark skinned rogue Nobby - a...