Quirk: Elemental
Type: Transformation
Description: When the user is around a certain element, fire earth water air etc, the become that element. The user is slightly airheaded because they are constantly around it but will only become and Air Elemental when a certain distance away from earth.
Drawbacks: Different elements balance others out so when both are balanced extremely then it is hard to become an elemental. User acts upon the nature of the element they are currently in. Example: Earth is protective, Fire is destructive, Air is ditzy but can change depending on the air current, Water goes with the flow, relaxed.

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Quirks
FantasiJust some quirks I think up. Includes the name, type, a brief description, and drawbacks. You can use these quirks but I would appreciate it if you credited me or sent a link here so others could see and/or possibly use them. That is all.