Soulborne

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 Of the realms of Tredecimos, perhaps the least is known of the soul realm, Talisus. There are no shiftpoints to this realm within Dinm, and the location of any others is an incredibly well-guarded secret. That being said, there are a number of creatures which hail from the realm of Talisus which have been studied and recorded. Detailed below are such creatures as Auracine, The Culminating, The Culture, Estemir, Fortellers, Honir, Idir, Jiminir, Ruminir, Stitchmasters, Wizir, and ZedAs.

Auracine are creatures comprised of stray soul energy. When one accomplishes far more than is expected in one lifetime, their soul can be oversized, so to speak. When the soul reincarnates, usually within the Realm of Talisus due to these accomplishments, the excess soul is shed. When enough of this excess soul energy coalesces into a new lifeform, it is known as an Auracine. The Auracine appear as oversized, stitchwork animals with semi-transparent, vibrantly pastel-colored fur.

The Culminating are a highly evolved species which originated within Talisus; and which seeks to assimilate the greatest features of each and every species they come across, in an attempt to reach true perfection. When one of The Culminating sees a trait they desire, the host of said trait is abducted; this trait isolated, extracted, and mass produced to be rapidly integrated into the DNA of The Culminating at large. Because of this fact, an adequate physiological description can not be given and updated quite often enough to do them justice.

The Culture are a hivemind species which maintains the perfect utopian ideals of the "Paradise" and "Heaven" presentations of the realm Talisus. They appear as tall, golden skinned humanoids with bald heads adorned with a sapphire, ruby, and emerald.

Estemir are the physical manifestations of the Ego, the "realism factor" that mediates between the desires of the Superego, and the Id. When a being dies who possesses in them a supreme Ego - not in the narcissistic sense, per se, generally in more of the sense of being incredibly diplomatic and charismatic - the facet of their Ego drifts separately into the realm of Talisus; where it manifests physically. The Estemir generally appear with a vaguely humanoid upper body made of purple, sparking energy; and a lower body resembling a series of gold and copper plates seemingly welded together to form an appendage resembling a makeshift stalactite, hovering above the ground slightly.

Fortellers are beings which have a singular purpose; that purpose being to constantly report the future of potential Chosen Ones. While seemingly similar in function to the Fateweavers of Temporalis; this is not the case. A Forteller is assigned at the point they first come into existence to a specific potential Chosen One. The Forteller will then simply jabber on about what that being will do in 3 days' time, for the rest of that being's life. When the Forteller begins speaking in riddles and prophetic tones, one must pay close attention to what is said, for these are the prophecies of the turning points which will lead the candidate into being properly prepared for their role as Chosen One. The Fortellers appear as wizened old women, with a shroud of grey covering their shrunken form. They shuffle around with a cane, babbling endlessly until the point their assigned candidate dies.

Honir are beings formed of the Valor of great warriors of all kinds. When a Viking passes to the Valhalla aspect of Talisus, for example, excess valor is shedded into the form of a stone-skinned hulk of a man, wielding a battleaxe in each hand. These Honir guard Talisus from all who would seek to sully it.

Idir are the physical manifestations of the Id, the aspect of the soul which regards the primitive and instinctual aspects of sapient beings. When a human or Metahuman must live in the wild all their days, one with nature and the wild, upon passing they will shed their Id; which then travels separately to Talisus, where it culminates into an Idir. The Idir appear with an upper body made of crackling red energy, and a lower body of bronze and copper plates; much in the same fashion as the Estemir.

Jiminir are the physical manifestation of the aspect of the Superego. When a supremely altruistic being dies, their Superego is shed. The Superego travel separately to Talisus, to form a Jiminir. The Jiminir appear as a smooth waveform of light blue energy for the upper body; while their lower body is a mass of silver and copper plates, much in the fashion of the Idir and Estemir.

Ruminir are beings made of the excess philosophical ideations of great thinkers across the realms. When a being thinks deeply and constantly, to the point that they do not have time to ponder their life on their deathbed for all the ruminations still being processed; their excess rumination travels to the realm of Talisus to form a being resembling women of various shapes and sizes, made of purple and green water which shifts in a manner much resembling a lava lamp.

Stitchmasters are powerful beings capable of stitching up the tears in the soul of an individual. The greatest Stitchmasters can, in theory, fabricate an entirely new soul for an individual; building on the tiniest threads that yet remain to culminate a near-perfect replica. Generally, however, there would still be at least minor discrepancies. The Stitchmasters appear as large racoon-bear hybrids in gold and light blue coloration. Eight long arms sprout from their sides, ending in small, articulate hands with dextrous fingers.

Wizir are the living manifestation of leftover magical power found in incredibly powerful mages who have passed from natural causes. The excess magic travels separately to Talisus, where it manifests as a prismatic orb of light and color. On the rare occasion a Wizir is found outside of Talisus, one would do well to heed their words.

ZedAs are beings which represent the cycle of reincarnation. They appear firstly in the morning in the shape of a cherub, a babyish creature with angelic wings. In the late morning, they shift to their late childhood form, a Babberwing aged around eight years old. At noon, they present in their teens as a Saabarus. Around late afternoon, they move on to the adult form of a Naga; followed by their elder form of one of the Awakened Races in the evening. Around midnight, they die, shifting over the next hour or so back into an egg; which then hatches back into their cherubic angel form in the early morning, to begin the cycle again.

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