Looks like you're a new student at Diplomat High, y/n. To be able to graduate, you're placed on the Yearbook team, meaning you're tasked with talking to and interviewing several future political leaders, along with helping them with their misfortunes---getting a little too close with them. Your heart torn between them democratically, you have until homecoming to pick your poison. Guided by the ghost of Abraham Lincoln, what enemies will you make and what spark will be ignited between you and a certain political leader? (Choose Your Own Adventure Routes offered)
26 parts