14.25||List of Contingencies

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(You can skip the first part if you've read the behind za scenzo chapter)

CLASS 1-A:

YUGA AOYAMA: Aoyama is very flamboyant and I doubt he'd ever turn on us.... but in the situation he does take advantage of his Quirk's weakness, force him to blindly fire at you until he gets a stomach cramp, insult his fashion sense or something....

MINA ASHIDO: Mina's Quirk is acid based and while she can control the Solubility and viscosity of it, Alkaline substances may be utilized, further study must be conducted

TSUYU ASUI: While Tsu is far too nice to ever reasonably turn on us you can never be too careful. her Frog Biology makes her vulnerable to cold temperatures which will put her in a hibernation state. another more accessible weakness could be salt, as perhaps it would work as it does on real frogs, further study is required.... but Have you ever seen her eat anything with salt? yeah didn't think so.

TENYA IIDA: Break his fucking kneecaps! scratch that, while Iida is one of my friends I still must theorize here, He'd understand. Iida's Quirk is fuelled by Orange juice.... I kid you not. Over use of his quirk can lead to overheating and leaving him immobilized and ready for an attack. But the most efficient tactic would be to target the ground, his movement will be fairly limited without solid footing He'll be forced to try and move from other surfaces, do not give him the chance.

OCHACO URARAKA: While I view Ochaco as a dear friend I must still put her here. Ochaco's Quirk is dangerous, one misstep and she can send you drifting into the atmosphere with no hope of return. go for her Fingers, break them if you must. Her Quirk only works if she can touch you with all five so don't give her the chance.

MASHIRO OJIRO: One of my first friends at UA, we haven't hung out in a while, maybe I should try to reconnect some time. Ojiro's Quirk gives him a big ass tail which can be used against him. If you grapple his tail and make him lose his footing you can maneuver him for an attack, but beware, Ojiro is a fairly competent martial artist and will not let you get this advantage easily. You could also like rip his tail off to throw off his balance or something but that seems too far....

DENKI KAMINARI: While yes you can utilize the fact his IQ drops when overusing his Quirk you could also like.... wear a rubber suit.... could probably get a few at an adult store

EJIRO KIRISHIMA: Kirishima is one tough cookie, one of the best ways I've found to beat him is with sheer overwhelming brute force to break his armour, but more often than not this will simply increase his resolve. But his strength is also his weakness, he often tries to meet his challenges with brute force, out thinking him is a good way to defeat him.

KOJI KODA: Trachea trauma will nullify his ability to speak, a well timed blow will easily do the trick. or Tear gas, if administered quickly enough with disable his ability to speak.

RIKIDO SATO: Sato is a gentle giant but in the case he turns on us use his dependence on Sugar against him, it's a theory but perhaps salt could weaken him? further Study required. But in all honesty I don't know if Salt balances sugar or if that's a myth.

MEZO SHOJI: Shoji's multiple arms can become overwhelming but if you sever the limbs and cauterize the wounds it will slow his ability to fight back.

KYOKA JIRO: well placed Loud noises can rattle her and leave her disgruntled, her low physical power can also be used against her. You could also just insult her.... that Girl has really low self esteem... but even if she turns evil capitalizing on a teenager girls insecurities would leave a bad taste in my mouth.

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