Kratos/Potestas= Power, Strength, Brawn, Might, Sovereign War and Rule

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—Natural Born Warrior: Enhanced battle reflexes, hyper-instinctual feel for fighting and war, and an extremely durable body.
—Augmentation Aura: Always emitting an aura that makes allies and friends more powerful, stronger, and faster and enemies weaker. Is passive and doesn't require any strength unless the user decides to enhance the aura and its power, which will drain the user.
—Power Chameleon: Can temporarily copy the powers of others as strong as them and under, but only up to half the target's full power, as they aren't descended from the person who gave the target those abilities. The amount of powers sets that can be copied depends on the power of the user
—Wings Of War: Can summon deadly-to-enemies-but-helpful-to-allies-and-friends wings that allow them to fly. If an enemy, the target will feel a sense of fear. If an ally or friend, they will feel a sense of empowerment.
—Weaponized Warrior: Can create, alter, enchant, customise, and manipulate any kind of weapon(s) the user can think of out of their own power or nothing with their minds. The amount that can be controlled at once depends on the user. Otherworldly, magical, mystical, and technological weapons included.
—Power Planner: Can create, alter, and customize any kind or type of permanent or temporary powers and abilities for themselves, as long as it's within the user's power and is realistic, but for each permanent power, there has to have a curse/weakness of some kind (Power always has a price of some sort). However this power will kick in and think for itself to save the user from certain death if it can and when that happens, the power gain will not need a weakness to be picked, however the power gained will be random. The user is able to choose the curse/weakness when customizing and it doesn't have to be anything big, grand, or even different from the last. Can use the same weakness/curse for multiple permanent powers and can even gain another power from the "curse"/ weakness they pick if they're smart enough. For each temporary power, there has to be a time limit chosen by the user along with conditions on how to use it. Overuse of this power will result in long but temporary physical strain on their bodies if a abundance of temporary powers were used or mental, physical, and spiritual strain if they've created numerous permanent powers back to back or within a short time frame without rest. This ability will adjust to the users convenience
—Strength Stealer: Can steal the strength of others through touch for themselves or to share with allies. It can be counteracted if the target overloads the user with more strength than the user can handle.
—Danger Drain: Can curse others to feel more drained when using their powers
—Sovereign Energy: Can summon and manipulate a strange multi-colored exotic energy they can do anything they can do anything they want with, even being able to warp the reality of it. Is slightly more draining than other abilities
—Enhancement Emporer: Able to enhance, amplify, accelerate, augment, and empower any aspects about themselves and others on command. This allows them to control any/all of their physical abilities, boost their senses, enhance their biology, increase their intellect, etc. This power is also subconscious and will work without the user knowing. When used on other creatures, the enhancement is always permanent unless the target wants it to be otherwise. This means they can gain and give numerous possible powers, magic, and abilities, cure most diseases, break curses, and so on. Can automatically revert to base strength when done if wanted
—True Nature Of A Legendary Warrior: Has an Indomitably strong nature in being and an unbreakable indomitably strong will. This means they have a personal strength and possess a personal form of invincibility, NOTHING can control them, they can accomplish the impossible, and can transcend all expectations.
—Space Of Sovereignty: They have their own personal dimension, basically their own personal domain in which they have complete and absolute sovereign authority over, meaning whatever the user wants to happen in said dimension will happen, as it doesn't matter what it is. Able to create and manipulate portals to it on command as well as channel power from said dimension as well. Overuse of this power will place mental and physical strain on the user
—True Strength: Having True Strength is having it, but knowing when not to use it, and as such, over half of the user's powers and abilities will not work right if the user doesn't take a break to deal with themselves if they need it.
—Almighty Willpower: Can channel their endless willpower and make themselves stronger and more powerful.
—Sovereign's Authority: Able apply the concept of sovereignty to themselves and anything they touch, giving them to simulate, use, and manipulate tactile psionics, which gives them them ability to use any psionic power but only through tactile means, and since the user is always in physical contact contact with themselves, they can use this power on themselves. They can teleport themselves and anything they touch, use telepathy on any creature they touch and themselves, which will give them full control over their mind, brain, and all their parts, and can manipulate, alter, and interact with matter through tactile interactions, meaning they would have full control over anything they're touching and their bodies, giving them full control over their biomass and all bodily capabilities, such as systematic, autonomous, physiological, and biological. Overuse of tactile telepathy and tactile telekinesis on matter and people, not themselves, will result in fluctuating mental strain related to overuse of power without rest. Head injuries can stunt tactile telekinesis temporarily and the more power the user is using, the longer their psyche will need to recover when hit. Tactile Telepathy is very reactive to what type of person the user is, meaning it will permanently alter itself to go along with the user morals, values, and virtues, even going so far as to not even work the way the user wants on other creatures do to their core values and ethics. This is ability isn't actually psionic in nature so psychic countering abilities do not work of them.
—Omega Overlimit: When pushed into a corner, they will temporarily nullify the limiters that the human brain places on the human body to keep from self-destructing when being in use, surpass the limits of their powers, and unleash their true power and amplify it. All the physical attributes, demigod powers, and Power Planner curses are enhanced tremendously and the user goes "into the zone", their only state of focus is whatever they were thinking before transforming. Needs a loved one to guide them and 'wake' them up when the user is finished. Can not be summoned on command, only when backed into a corner.
—Mighty Mind: Their minds are highly adaptable, hard to control, always react faster than their bodies, and any attempts to control their minds will be deflected and result in the attackers falling under their own power temporarily.
—Strength Sovereign: Has total dominion over every strength their have and can enhance and manipulate them, whether they be mental, physical, meta-physical, bodily, etc.
—Over-Accelerate: Can manipulate the efficiency and speed of the mind, brain, and any bodily processes, allowing them to accelerate and decelerate any of their physiological functions, mental functions, and coordination, kicking them into overdrive.
—Mighty Brawn Of The Mortal Body: Able to access the full potential of the human body, meaning they have way more potential and capacity for growth and learning and can perceive and absorb all natural phenomena and energies the human body gives off as well as access and manipulate their own, like bio-fields, bodily vibrations of all kinds, bio-energy, rhythm, and much much more. Over output of any bodily energies without rest or external absorption will weaken them severely.
—Acumen Acceleration: Able to perceive everything at a accelrated rate, predict the outcomes to nearly any situations, see the choice needed to be made when faced with a situation, and manipulate their own velocity to achieve said-choice. This will allow them to move at super inhuman speeds while also predicting the probability and movement of objects at accelerated rates. They also means they can see multiple futures are once.
—Raw Riser: Even when things are looking rough, they can still use a small spark of strength to get up and keep fighting with everything they have.
—Power Perception: Able to sense anything on the power and strength spectrum and perceive and navigate with all phenomena relating to it as color, numbers, and lights. This would allow them to see the powers and abilities of another person and gauge their weakness, sense, navigate, and perceive any kind of power source and the energies they produce, perceive and sense physical force of any kind, perceive speed, momentum, force of impact, etc.
—Ability Awaken: Can unlock, awaken, enhance, and empower any (hidden) power, abilities, or potential of other creatures. Physical contact is needed, however.
—Might Monarch: Able to control the strength and durability of whatever they've touch with the time frame of 10 mins. Overuse of this power will strain the users mind and weaken their other powers temporarily.
—Slashtastrophe: Can enchant weapons to steal strength from others, weaken their powers temporarily, doubt their strength and abilities, disrupt their abilities, or cut them off from the source of power temporarily.
—Flow Finder: Able to see the flow of power and strength in the movements of anyone and anything. With practice, they could learn to control, redirect, and stunt the flow of power in others in a fight, which would also let them fight without expending unnecessary strength or stamina.
—Omni-Siphon: Able to channel, empower, augment, and draw power and strength from practically anything. This means they can become stronger with, imbued themselves with, and rejuvenate from anything they please as long as they have an understanding of it first. Using more than one source will drain them more.
—Neutral Ground: Can release a field of energy that cuts others off from their source of power and takes away their abilities temporarily. However over 80% of their own abilities will be temporarily nullifed as well. The only abilities still usable after this power will be Overdrive, Mighty Mind, Wings Of War, Almighty Willpower, Natural-Born Warrior, and Flow Finder.
—Warlock Of War: Able to use and wield any kind of magic, sorcery, alchemy, and cast any spell, enchantment, or charm.

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