Domains: Mischief/Trickery/Artifice, Fire, Magic, Lies, Serpents, Stories, Chaos, Shapeshifting, Thievery
—Fanged Up: Their teeth can use the venom of any snake they know about as well as manipulate, alter, fuse, create new venoms for whatever they want, shoot it out of their teeth, and release it as mist. Can filter out who or what they want their venoms to affect.
—StoryTime: Can trap opponents in books of their choosing. The victim will have to complete the story to get out
—A Thief's Touch: Theyre master magicians who are prodigies at sleight of hand and Can supernaturally steal things without others noticing while also being able to keep others from stealing from them.
—Seer Of Deserving Strife: Can see auras. The user can look into the persons aura to see what kind of person someone really is, allowing them to determine whether they deserve some chaos in their lives.
—Smoke Shifter: Able to shift and transform into a huge cloud of any kind of smoke, ash, and mist. This would allow them to become intangible to any physical attacks, get through any non-air-tight obstacles, and travel long distances.
—Senses Of A Serpent: Can smell with their tongue, sense vibrations and sound, and sense, see, and see with many types of heat, including electricity, plasma, Infrared light and energy.
—Chaotic Overlord: Can generate and manipulate chaotic energy, which disintegrates whatever the user wants and/or makes people lose control over what they were doing. The possibilities are limited only by users imagination. Will not kill anyone or anything unless the user wants it with every fiber of their being.
—Story Seer: Able to gain insight on every story someone has every read just by touching them
—The Nullifier: Can nullify all magic within a certain radius for a certain amount of time, but cuts theirs off as well, meaning they can't cast on anyone or themselves or create any magic, Depends on how strong it is.
—Changeling: Able to shapeshift into any creature they can think of and conceptualize, fictional or non-fictional.
—Searing Swindler: Able to create, absorb, and control smoke, embers, heat, ash, fire, is Hotter-than-lightning level fire resistant, and once they've mastered red, yellow, and orange fire, they will be able to use white fire, and after that, blue fire, the hottest fire known to mortals.
—Illusionary Imperial: Able to create, shape, and manipulate illusions of any kind. Their illusions are touchable and can physically interact with worlds and the things in them, but are still fake and will disappear if
—Serpent Sacrifice: Able to create any snake and serpent from their own body out of their blood.
—Memory Of Deceit: Can remember every lie they've every told.
—Dominator Of Discord: Can turn any area into chaos and discord. All it takes a nudge on one person to start the chaos. However this will not work if most of the crowd is strong will and virtuous in their beliefs.
—Word Warp: Can bring things out of storybooks by reading the story. However if the book is closed forcibly by outside situations, it falls out of the users hand, or the user stops reading, the things created will either, pause to be finished for a later time, slow down, or disappeared depending on the situation. If the user can finish the story, the things brought out will be permanently apart of reality and slightly under the user command of the it's a living creature. The strain the user will feel depends on the size of the book being read. Can not use books they've wrote.
—Senses Of A Shaman: Has superhuman senses and has complete control over them. Has a sixth sense that lies in the user's subconscious but works when needed, not when wanted.
—Aura Of Artifice: Can make their demigod Aura influence others to fall to chaos and strife, enhances the magic abilities of Allies around them, attract any nearby snakes, make others more prone to lies or be better at lying, or enhance the cleverness of the mode around them. Can be turned off and doesn't use any power.
—Silvery Tongued Trickster: Can magically influence people into doing what they want with words. It can be so subtle, the target doesn't notice, or they could pour magic into their words, so any lie they tell will be believe immediately. Does not work well on the person they like, those with strong wills, or above average smart people.
—Lock And Curse Control: Can sense and unlock any lock and deactivate curses placed on locks with their mind. The more powerful the curse, the harder it will be to unlock.
—The Only True Deceiver: Can absorb the ability to lie from those they choose, empowering them.
—Ash Dash: Once they've mastered smoke-shifting, they can use it to enhance and amplify their combat skills, mobility, and agility. This would allow them to fly, 'dash', and even wall crawl with enough concentration. While doing this, they can reach a new height of movement and create a new style mobility, speed, and ability.
—Mage of Mimicry: Can copy the abilities of others to some extent if they're magic-based and/or copy any spell, enchantment, or sorcery they see. However they will feel the strain twice as much when doing so.
—Ever Slither: Any critter under their control becomes temporarily immortal if the user wants. However, this will consume more strength.
—Stat Stealer: Able to temporarily steal all their opponent's physical abilities. If their opponents die while under theft, the user will gain 5-10% of said opponents' physical abilities permanently, creating a mental meta-physical well of stolen power. Overuse of both the power gain and the power itself will result in temporary physical strain on the body.
–Flame From Frost: since their godly parent is a fire god descended from frost giants, they can perceive, create, and control temperature, allowing them to create and control the cold and ice of any kind.
—Vision Of Versatility: Their eyes have numerous abilities such as being able to see the temperature of anything as numbers on said object or above a creatures head, perceive any/all directions at once on command, see and sense any kind of hidden magic or traps, "watch over" all parts of their plan when running a con/plan/mass manipulation, or perceive magical energy
—Chaos-Charger: Can draw and store power from chaos happening around them, especially chaos they've created. Able to draw power from fights of any kind, even sparring.
—King Cobra: Able to summon, communicate with, and manipulate any kind of snake.
—Rune-Caster: Able to wield Runic magic, like pouring magic into weapons that have runes carved into them or pouring magic into runes on their own bodies, potentially giving the user a colossal variety of possible abilities.
—Bio-Burn: Able to channel and manipulate their personal thermal energy and all its effects and properties. Can be used to any thermodynamic based capability they can think of.
—Lethal Lasher: Can coat or infuse any weapon with heat, fire, ash, venom, magical energy and/or enchant weapons with spells, imbuing weapons with various potential powers and abilities.
—Monarch Of Mischief: Any mischief they cause makes them stronger, they can detect any type of mischief not create by them, are able to increase mischief, lies, and pettiness amongst enemies.
—Seer Of The Slithering Swarm: Can see, hear, and smell anything the serpents and snakes under their control can.
—Magic Master: Can perform nearly any kind of spell and, create their own spells on the spot as long as they have a clear intent in their mind, are realistic, and within their power, and even wield any type of magic from other pantheons if they can handle it
—Trapper Tapper: Gets boosts of power when creatures fall into their traps and can even leech one ability from whatever or whoever falls in the trap if those who are in the trap dies. The ability will be starting on a weaker level than the original.
—Friendly Discord: Able to pull any discordant energy from allies, making them more unified, for themselves or casting it onto enemies, making them fight amongst each other.
—Everburn: Fire and heat is such a natural part of them that any fire or heat they produce will never go out unless they want it to. It may not even hurt others and they can playful use their powers on friends without hurting anyone.
—Mischievous Mimic: Able to mimic and use to any powers and ( sometimes proportional) abilities of any creature they want, however, two of 5 conditions must be met:
1. The creature they're using them against must believe the user has that power. They are free to use illusions to make them believe so.
2. They must be in the mind of being knowledgeable about the owner of the ability their using, meaning if someone has a hold on their mind and makes them forget, it won't work.
3. They have to be aware and awake for the ability to be maintained, meaning if they go into a trance or fall unconscious in anyway while having a hold on someone with a mimicked ability, the hold will immediately disappear.
4. Their bodies must be able to handle the strain of whatever ability their using. This means that small creatures are easier to mimick
5. The target(s) must also know what creature the user is mimicking. This is a double edged sword, as the user can lie and manipulate their target(s) into making them believe the user has more power, giving the due more power, but if the target(s) have the actually knowledge of what the mimicked creature is capable, the mimicked ability will glitch and go down to it's actual level.
—Tracker of Trickery: Able to detect deception. This will allow them to sense allied double agents and traitors. Can be turned off if wanted.
—Shape Shifter: Can manipulate and alter the shape of any object they're touching; or have touched, but they will have 24 hours to alter it or it will need to be touched again. However nothing else changes, just the shape. Any changes they make that last after 24 are permanent until the user wants to reverse it or change it even more.
—Trap Tyrant: Able to sense, create, shape, and manipulate traps of any kind or type. Any flame, magic, snake and serpent-related traps are the easiest for them above all else.
—First Fire: Able to channel power from Prime Fire, the first fire that was ever given to humans by their father. Only fire gods, their demigod kids, and flame mages can summon and control this fire. It can out-burn any other fire and requires no oxygen, but oxygen can be used to enhance it. Nothing but the user can put it out. Is able to permanently burn primordial-level entities.
—Overboost: Able to manipulate and infuse chaotic energy, Magic, fire and heat, smoke, combinations of them, or all at once into their bodies and use it increase/decrease their physical attributes on command.
—Flare Flight: Able to fly using fire which is way faster but harder to control and they can't really carry any one unless their fireproof
—Snake Shifter: Can shape shift into any kind of serpents or snakes as well as partially shift whatever body part they want freely.
—Conflict-Controller: Can make fights and arguments out of nothing whenever they want. Consumes more energy.
—Vocal Versatility: Able to mimic anyone voice or any noise, throw their voice, control its range, pitch, and sound, breathe fire, smoke and ice.
—Magician Of Chaos: The magic that is easiest for them to use above all else is any type of illusion magic, book magic, theft magic, serpent and snake magic, trap magic, and fire magic.
—Equalizer: Has limitless balance, a superhuman sense of balance, and is able to maintain perfect equilibrium from any position.
—Native Primary: Their body and mind has a subconscious templet of what their original body is supposed to look like, meaning they always know what shape to revert back too whenever the user wants.
—Serpent Siphon: Able to use the proportional physical attributes of any serpent or snake on command without any conditions
—Ice Invulnerability: Can withstand blizzards in thin clothes and are even able to walk in Helheim unfazed
—Story Seer: Able to see a person life story through touch.
—Mind Shifter: Their minds are highly adaptable, hard to control, and always react faster than their bodies.
—Discord OverLoad: Can make anything under someone else's control orderly and peaceful or chaotic and wild by touching them, using their voice, or looking them in the eyes. Meaning they can make other creatures lose control over their powers completely or give them more control
—Deception Defense: Can bypass lie detection abilities. However, the stronger the lie detector ability is and/or the more lies they tell, the more power they will have to use to bypass it.
—Thoughts Of A Trickster: Their minds have fake psychic screens, meaning if others were to read and dig into their minds in any way, they would always get fake information or gibberish. Can choose what information is shown.
—Omnifarious: Once they've master all shape and shifting related abilities, they will be able to shape-shift without limit. This means they could control their physical frame, manipulate any of the properions, change genders, create new genders, safely mix and mutate forms and powers, adapt and gain any extra appendage they wish, become any entities, creature, or person, complete with being able to use any or their powers and abilities while in original ability owner's forms or not. However they will feel 4x the strain more than whatever strain the original feels, they must know as much about the original as possible, the original being copied can not be a fictional character, and they also take on all the weakness of the original, however this one can be easily fixed and managed.
—Book Boarding: Able to fly by riding story books and spell books like a skate board or roller skates. This consumes practically no strength, meaning they can do it whenever they want.
—Serpent Sorcerer: Can create, alter, enchant, and manipulate any kind of magic snake and serpent of their own, realistically speaking.
YOU ARE READING
Godly Powers
RandomA list of POTENTIAL Powers All the God's children should have Had as well as characters who use powers from gods Anyone can use then in their stories, just plz give me credit. I need more followers. I do requests and gods from other pantheons ...