Hormes= Eagerness, Impulse, Effort, Energetic Activity, Starting Action, Onrush

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—Wild Card: Their future can not be predicted in any way, shape, or form. They can be so fidgety, energetic, and restless, that they've become completely unpredictable in every way. Maybe even able to thwart prophecies.
—Effort Analyst: Can see how much effort is needed and what to do in any task.
—Watt Impulse: Their nervous system, which is powered by electrical impulses, generates an inhuman amount of electrical phenomena. Extreme emotions or focus intention can speed up generation speed. Has no limit, but the more electricity they build up, the harder it is to control their output.
—Not So Eager: Able to enchant weapons so that whoever is cut with them will feel their energy drained and not so eager to do anything.
—Hyperactive: Their reflexes are in a league of their own to the point where their natural perception of time is slightly altered.
—Ground State: Able to seal away their impulsive and energetic powers to stay still and focus like a normal person, but if their sealed-away power builds up too much, they literally start vibrating. The user's subconscious masters this power in the womb to prevent their powers from being used willy-nilly so when the user starts to come into more of their powers, activating them will be like turning a switch off and on.
—Taunt: Can make people focus on them on command, positively or negatively.
—Neuro Transcendence: They can manipulate neurochemistry, which is all the atoms, molecules, and chemicals involved in the processes of the nervous system. For themselves, this power would allow them manipulate their body chemistry, control their neural impulses, manipulate their nervous system, control their own brains, etc. This power only works on themselves or any creature weaker than the user.
—Impulsive Speed: Able to manipulate their own velocity and speed, allowing them to enter a state of God-like movement and energetic activity that has endless potential.
—Energetic Activist: Can siphon and drain kinetic energy from anything.
—Eagerness Emperor: Are immune to mind control cause of how eager and energetic they are, meaning holding even a second of their attention would require too much power.
—The Beginning: Can see the beginning of any object or person they touch or any situation they weren't apart of when looking at it.
—Effort Energize: Putting in the effort on any task makes them more powerful.
—Synapse Seer: Can temporarily scramble their opponent's electrical synapse, confusing them. Or able to read minds, but touch is required. (If you read Michael Vey, it's basically the same as Taylor's powers)
—Fruits Of Your Labor: Able to see how much effort people are putting in, how much, and what they're working towards.
—Impulse Jumpstart: Can enhance and amplify the bio and neural-related electrical and electromagnetic phenomena of others, allowing them to use the same powers as them. Is temporary unless the subjects go through multiple enhancements
—Ampere Impulse: Able to absorb, generate, and manipulate electricity of any kind or type.
—Lightning Lasher: Able to infuse weapons with their electricity.
—Charge: Making the first move makes them stronger.
—Bio-Impulse: Able to create and manipulate
electrical signals of any kind or type, letting them read minds, sense, summon, and manipulate any and all forms of technology, use telekinesis through electricity, control radio waves, and manipulate the senses.
—Impulse Interference: Able to influence and interact with electrical impulses of other creatures and can feel the inter-workings of any electronic and technological device.
—Energetic Effort: They complete any tasks given to them at a higher speed than anyone else.
—Auto-Activity Authoritarian: Can gain complete and full control over their body and all it's capabilities, enabling them to manipulate any bodily capabilities such as any biological capabilities, autonomous capabilities, systematic capabilities, physiological capabilities, any/all physical and mental attributes, and perceive and absorb all/any natural phenomena and energies the human body gives off as well as access and manipulate their own, like bio-fields, bodily vibrations of all kinds, bio-energy, rhythm, and much, much, much, more. Over output of any bodily energies without rest or external absorption will weaken them severely.
—Impulse Imperial: Able to ignore any/all impulses, and rate of change in momentum imposed on them, allowing them to enhance either their speed, agility, strength, or durability. They can also be invulnerable to any kind of impact and absorb any kind of shock along with achieving full power and capacity with minimal physical contact.
—Overactive: Their bodies only need one hour of sleep cause their bodies heals and cleanses itself faster during sleep than anyone.
—Endless Effort: Has an indomitable will and dedication to effort.
—Impulse Inciter: Able to influence the impulses of other people
—Electrical Elevation: Able to fly and levitate by controlling the electricity in their bodies.
—Forced Focus: After a year of using their powers, they can Create and control highly focused electricity that has various uses depending on the user's creativity:
•Cutting and Slicing
• Completely heal nerves.
•EMP
+All depends on the user's imagination and understanding of electricity.
—Impulse Overdrive: Able to accelerate any of their mind and bodily process and kick any of their coordination and physiological processes into overdrive. Can also perform any kind of explosive and powerful actions and movements.
—Electric Eye: Able to see, sense, and see with electricity, like electric eels. Can also sense and perceive any electrical and electromagnetic phenomena.
—Pain Is From Electricity: Can turn off their ability to feel pain temporarily or take away people's pain temporarily by shutting off the pain receivers, which are powered by electricity, in the brain. Touch is required. (Basically, like Abigail from the Michael Vey series, if you've read it)
—Static Shockers: Can generate and manipulate electromagnetism, primarily their own electromagnetic phenomena, and control anything that conducts electricity with electromagnetism, absorb any kind of electromagnetic energy, and perceive and interact with all waves on the electromagnetic spectrum.
—Impulse Overload: When backed into a corner, they can meld with their powers and "enter the zone", where their entire being is boosted. They have control over themselves, but their powers are hard to control in this state.
—Energetic Emperor: Able to absorb, amplify, and manipulate kinetic energy, primarily their own, every energy it takes the form of, and channel it to any purpose possible they can think of. This allows the user to use and manipulate a diverse versatile set of abilities, from things like controlling their own activation energy to their own particle vibration and sound. However, manipulating any kinetic energy other than energy they already have will drain them the most while manipulating their own take practically no strength. Their kinetic energy is more powerful in nature due to the nature of their demigod powers.
—EMP 2.0- Magic included: Able to release and wave of energy that renders all technology and magic useless within a certain range.
—Inner Impulse: Can use electricity to enhance any/all physical and mental attributes on command.
—Wild Rush: The more they rush forward and onward, the stronger and more powerful they become.

(A/N: I will be revising some of my earlier chapters, so you if you want to see them, read my book)

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