Themis/Justitia and Dike/Justicia

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Themis/Justitia= (Divine) Justice, (Natural) Order, Wisdom, Good Counsel, Law, Trial
—Hyper-cognition: Their brains run 4-5 times faster than a normal human. They can process information in the brain faster than anyone else.
—Sage Prodigies: Always give the right advice, able to infuse power into their voice when doing so to solidify the effect.
—Reboot: Can temporarily scramble their opponents minds, confusing them and preventing them from formulating strategies. (If you read Michael Vey, its basically the same as Taylor rebooting people)
—Wise Man: They have a deeper understanding of knowledge and experience with a deeper awareness of reality
—Skill Chameleon: Can pick up on skills, not as fast as Hermes/Mercury children, but faster than most people, especially if they've seen it multiple times.
—Rulers Rhetoric: Able to infuse rules onto others and make them do whatever the users says temporarily. Is stronger if the user is touching them. Is similar to Charmspeak, but weaker on trouble makers, like Hermes and Eris.

Dike/Justicia= (Human, Social, Conventional) Justice, (Moral and Natural) Order, Law, Trial, (Fair) Judgement.
—Moral Seer: Able to see all the principals, values, and morals a person follows just by looking at them.
—Order Devoid: Can temporarily erase their own or peoples moral order, making them insane and/or overcome with madness.
—Reinforcement: Can reinforce an allies moral compass temporarily.
—Moral Manipulation: Can magically manipulate people based on their set of morals, values, and beliefs.
—Judgement Day: Able to paralyze opponents and "Judge" them with whatever punishment the users sees fit based on opponents wicked deeds. Is extremely draining depending on how many people it's used on at once.

Both
—Order In The Court: Able to draw complete attention to themselves for however long they can hold it, making people stop what their doing and focus on them.
—Laying Down The Law: Can infuse rules into weapons magically and whoever is injured by said weapons will follow what ever rule was placed. The user can see who is "Following" their rules, wherever they are and can stop it if they wish too. There's nothing the opponents can do.
—Bringing Order To Chaos: Can place the power of order on something that's chaotic and/or out of balance, meaning they can stop things like storms, wild attacks, fights and arguing, Enigma Elements, and summoned creatures.
—System Savants: Knows the inter-workings of any legal system they come across.
—Order Absorption: Able to absorb power from a place of order.
—Justified: The more the odds are stacked against them, the more powerful and brutal they become.
—Fair Trial: Able to curse others in any way they see fit based on crimes they've committed.
—Physics Prime: Can manipulate and alter the laws of physics in all forms. Overuse will result in mental strain on the mind.
—Equation Eye: Able to see the scientific and mathematical equations of all the laws of the physics in reality.
—Order Overlord: Able to manipulate any of the orderly forces of the universe. Overuse will result in physical strain on the body.
—Self-Governor: Can manipulate their own authority overr themselves and their bodies
*All people-control powers are practically ineffective on people they have a crush on as it's not right for them to have that much power over someone they like.*

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