Save Your Breath

120 2 3
                                    

The shelf of jars jostles when the witch slams another jar down beside Clover's. In it are a dragonfly and a torchbug. Inigo and Ulfric.

Clover tries to shout at them but she can't speak. Insects can't talk so why would she be able to?

'Want to communicate?'

"Yes! But how do I do that?" Clover thinks.

'How you're doing so now. You think it.'

"That doesn't make any sense. How can one think a conversation with another person?" Clover ponders.

'It's not as hard as you're thinking it is. Just think of the person you wish to communicate with. I'm sure Inigo is already trying to teach Ulfric to do so.'

"So I just have to think about talking to them, to talk to them? Interesting." 'Inigo? Inigo can you hear me?' Clover thinks, trying to reach him.

'My Friend, is that you? Did Mister Dragonfly help you? Are you okay?' Inigo questioned frantically.

'Yes, it's me, Inigo. He was very helpful, and I'm fine.' Clover reassures him. 'Is Ulfric okay? He's not being too much is he?'

'He's confused as to how to communicate. Perhaps you could try to help him.' Inigo suggests.

'I can try.' Clover agrees. 'Ulfric, can you hear me? If you can, it isn't hard to communicate. It sounds complicated, but you just have to think about talking to the person you wish to talk to.'

'Clover, is that you?'

'Yes, it is! You did it, good job!' Clover compliments. 'Now we need a plan to get out of here. Does anyone have any ideas?'

'I do.' Mister Dragonfly says. 'Clover, can you try to shout? Think it, not a strong one though.'

Sounds easy enough. But which one? Aura whisper should be good.

'Laas Yah Nir.' Clover thought as strongly as she could. She glances around to find glowing wisps of color. 'It worked!'

'Great! Now, when she comes over here us three boys will play dead while you Clover, you will stare straight at her. Once she picks up your jar and tries to take you out, you need to figure out how to escape and fly out of her reach and shout at her. And if I remember correctly the antidote should be in the farthest corner of the room on the tallest shelf. Once you take the antidote the effects will be almost instant so you want to be close to the floor. This should happen in a matter of seconds in which the brothers would be in here. At that point, Ulfric would use a shout to break his jar and escape with Inigo to go take the antidote. Then we escape with our things and lives after beating the Ironwings!' Mister Dragonfly adds with a flair.

'While we're on the subject of escaping when I escaped with Mr. Dragonfly before there's one detail I forgot to mention. The brothers died. They threw themselves off a bridge trying to retrieve Mr. Dragonfly's jar thinking he was their mother.' Inigo confesses. 'I'm not sure how but they're alive. Anyway, wonderful enthusiasm Mister Dragonfly! You must have been an adventurer in your past life. Or a thespian, you have a flair for the dramatics.'

'That's great and all but does anyone happen to know the antidote for human insects just in case the antidote isn't made?' Ulfric questions.

'Mister Dragonfly knows. That's how I turned back last time.' Inigo says happily.

'Great! Now let's put this plan of ours into action.' Ulfric exclaims.

'We must wait until she comes over here.' Mister Dragonfly says.

Inigo and the Dragonborn's AdventuresWhere stories live. Discover now