Glossary
Amendraig
The best rider in Zalibar's academy.
Base Domain
Real world (c.f. Cerebral Domain).
Cerebral Domain
The realm of the mind.
Cerebral Potential
How much mental work an individual can do.
Cloud World
The term Katie uses to describe the cerebral domain.
Council of the Edify
The central council that keeps the Edifice and island running smoothly.
Crux
The mind's central node. The essential core of a person.
Crenels
Upright leathery flaps running from the dragons head, down the back of its neck.
The Edify
Originally the creators of the Edifice. Now used to describe the Heads of the eleven remaining Houses.
Family
A group of humans and dragons living under the control of a single head of Family.
Gorat
A poison for humans and dragons which is utterly banned by the Precepts.
The Henge
Circle of stone gateways at the base of the Edifice.
Implanted Node
Controlling presence left by a master in a subordinate's mind.
Latent
Person, normally from outside the island, who is not yet aware of their cerebral potential.
'Lath
Command 'fight' used to begin a duel!
Nag
Dragon crushed into almost mindless servitude.
Neck-Guard
Subservient riders protecting the dragon's vulnerable first vertebra.
Nonda
Rider Family members. The heir, usually the oldest child, bears the title nonda, for example Wast-nonda.
Noviate
Junior pupil in the academy.
Poignard
Long thin dagger. Can be used in attack or defence
Portway
Foot entrance to the Edifice.
Precepts
Fundamental rules of the society in the Edifice. Deviation from them is overwhelmingly punished by all dragons.
Prime
Senior pupils in the academy.
Ring Pathway & stairway
Internal paths around the Edifice cut into the overhanging walls. Only intended for use by servants.
Terrace
YOU ARE READING
Rhiannon - Dragonrider
ФэнтезиOn a school holiday in the Scotish Highlands, Katie discovers she has an unusual talent which draws her towards a mysterious island that nobody else can see. There she finds herself in a much more primitive world, a world of flame and sword, with mu...