Appendix - Terminology

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Glossary

Amendraig

The best rider in Zalibar's academy.

Base Domain

Real world (c.f. Cerebral Domain).

Cerebral Domain

The realm of the mind.

Cerebral Potential

How much mental work an individual can do.

Cloud World

The term Katie uses to describe the cerebral domain.

Council of the Edify

The central council that keeps the Edifice and island running smoothly.

Crux

The mind's central node. The essential core of a person.

Crenels

Upright leathery flaps running from the dragons head, down the back of its neck.

The Edify

Originally the creators of the Edifice. Now used to describe the Heads of the eleven remaining Houses.

Family

A group of humans and dragons living under the control of a single head of Family.

Gorat

A poison for humans and dragons which is utterly banned by the Precepts.

The Henge

Circle of stone gateways at the base of the Edifice.

Implanted Node

Controlling presence left by a master in a subordinate's mind.

Latent

Person, normally from outside the island, who is not yet aware of their cerebral potential.

'Lath

Command 'fight' used to begin a duel!

Nag

Dragon crushed into almost mindless servitude.

Neck-Guard

Subservient riders protecting the dragon's vulnerable first vertebra.

Nonda

Rider Family members. The heir, usually the oldest child, bears the title nonda, for example Wast-nonda.

Noviate

Junior pupil in the academy.

Poignard

Long thin dagger. Can be used in attack or defence

Portway

Foot entrance to the Edifice.

Precepts

Fundamental rules of the society in the Edifice. Deviation from them is overwhelmingly punished by all dragons.

Prime

Senior pupils in the academy.

Ring Pathway & stairway

Internal paths around the Edifice cut into the overhanging walls. Only intended for use by servants.

Terrace

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