Helios/Sol= Sun

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Sacred Animals: White horse, Cattle, Wolf, Rooster

—Microwave:  Able to create and emit either heat and light from their bodies, making their skin glow and become scorching to the touch, or cold and ice that can reach nearly absolute zero. They also can use this ability to burn out all possible poisons, sicknesses, and germs.
—Plasma Progenitor: Can percieve, alter, redirect, absorb, and manipulate plasma, super-heated air/highly ionized gas that is also known as the fourth state of matter.
—Dark Heat: Able to control peoples bodies using their body heat.
—Flare Flight: Able to fly using fire which is way faster but harder to control and they can't really carry any one unless their fireproof.
—Solar Scavenge: They always absorbing sunlight during the day for later use, and moonlight during the night, which will be converted to sunlight during the day
—Temperature Terrorist: Able to perceive, absorb, control, and manipulate temperature, letting them create create and control heat, cold, fire, and ice.
—Photon Progenitor: Able create, absorb, and control light of any kind along with photons, the very particles of electromagnetic forces.
—Inner Ignite: Able to summon fire, plasma, and  in and survive in places of no oxygen through pulling from their divinity. This is very tiring however and overuse of this power will put the user in a short-term coma for up to a week.
—Charge Chancellor: Can create, perceive, are always absorbing, and manipulate charged particles of any kind, meaning the user is generating, can create, sense, navigate with, perceive, and manipulate any electrical and electromagnetic phenomena, cosmic energy, Optical phenomena, particle energy, etc.
—Orbital Overlord: Can create, perceive, alter, and manipulate orbits and orbital force of any kind, meaning they can control any kind of axis and manipulate any form of rotation or revolution of anything they want realistically, even of themselves. This power gets stronger the more it is used.
—You Can't See Me: Able to become invisible and hide from the vision of others by bending light around them
—Gravity Guardian: has complete and total control over their center of gravity and all personal gravity
—Celestial Commander: Can generate, absorb, alter, redirect, and manipulate cosmic energy of any kind or type.
—Seer Of The Sun: Within a certain range, they can see and hear anything sunlight is landing on.
—Star-Scorch: Able to use create, shape, and manipulate the properties of plasma and every form it takes, like plasma fire, equivalence, pyric energy, volatility, etc.
—Ghost Vision: Able to manipulate how their eyes and body processes light, letting them do things like perceive "ghosts" of light, meaning where light has been, letting them see a few minutes into the past, seeing a few minutes into the future by sensing where the "ghosts" of where light will be, gain immunity from being blinded by any kind of light, and perceive and influence/interact with the entire Electromagnetic Spectrum and can even see beyond the known spectrum.
—Orbit Cage: Able to trap opponents in an orbit of objects that prevent the from getting out
—Maximum Incinerator: Can control the temperature of the fire(s) they summon.
—Solar Slasher: Able to infuse weapons with sunlight, burning whoever is hit with them.
—Inner Incineration: Their control over electrical and electromagnetic phenomena, plasma, heat, and light allows them to gain total supremacy over their entire bodies, giving them full control over any systematic, physiological, and biological capabilities, fly or levitate, and increase/decrease any physical and mental attributes by manipulating the said-phenomon in their bodies accordingly.
—Sorcerer Of The Sun: Able to use sun magic like all Sun-related demigods.
—Spatial Safety: Their bodies multiply and produce their own oxygen for emergency situations, meaning their can travel, survive, and navigate through outer space and all other oxygen deprive areas. This also means that any gas based attacks that cause internal damage of any kind through inhalation have little to no effect on them.
—Laser Lighter: Able to create, absorb, and manipulate lasers of any kind.
—AstroKinetic: Can simulate and manipulate any psionic ability through cosmic energy and power. This means they can use telekinesis, telepathy, empathy, teleportation, tactile psionics, and much more. Even better since their psychic powers aren't rooted in psychic energy, psychic-countering powers won't work against them. However blows to the head still stunt most of the astro-psionic abilities with the amount of power they were using determining how long their abilities are stunted and how long they will need to recover
—Smol Sun: Can make any object that shines, meaning it reflects light, into a flash bang by increasing the amount of light that reflects off of it and can even become a flash bang themselves.
—High G Defense: Can Heighten the gravity around them, bringing everyone and everything coming to attack them to the ground. Requires nearly no strength.
—Supernova: Able to cause a explosion akin to a human sized star exploding.
—Bio-Burn: Able to channel and manipulate their personal thermal energy and all its effects and properties. Can be used to any thermodynamic based capability they can think of.
—Champion Of The Cosmos: Able to control and manipulate any of the energies they have at their disposal in their bodies and use them to empower/depower any/all their physical attributes, and if they control the right sub-energies, mental attributes.
—Ruler Of Rotation: Can perceive, absorb, shape, redirect, generate, and manipulate rotational energy of any kind as well as control, shape, and create rotational forces of any type through psionic power. This means they can take a fraction or total amount of kinetic energy from objects spinning around centers of rotation, giving them dominance of the flow of rotational vectors. This gives them control over the flow, velocity, and momentum of whatever they're using their power onto cause a huge variety of possible outcomes.
—Sear Of The Sun: When under the sun, the fires they control don't need oxygen.
—Vision Of Vigilance: Their eyes have numerous abilities such as being able to see the temperature of anything as numbers on said object or above a creature's head, sense, see, and see with any type of heat, including electricity, plasma, and Infrared light and energy, perceive any/all directions at once on command. Invisibility tricks or Illusions will not work on them.
—Light Look: Their eyes can function as flashlights, letting them see things in a bright way as the light comes out of their eyes like a flashlight. Can be as bright as the sun if wanted.
—Sun Spots: Able to use the power of sunspots to interfere with technology and electronics.
—Solar Symbiosis: Able to summon and channel a prime elemental of The Sun, a symbiotic elemental born and bonded to the user at birth that absorbs and magnifies whatever solar elements within the user's domain. Can be used to fight, support their powers, be a spy, etc. The potential power they can have depends on the strength of the bond they have with the user. Once the elemental is summoned, they take on a passive form in the form of an animal they can agree on and can even reside inside the user's body.
—Everburn: Fire and heat is such a natural part of them that any fire or heat they produce will never go out unless they want it to. It may not even hurt others and they can playful use their powers on friends without hurting anyone.
—Sun Stride: Can teleport through sunlight.
—Ice Invulnerability: Can withstand blizzards in thin clothes.
—Sunshine: They are stronger and more powerful under sunlight, with then getting stronger the higher the sun is.
—Planetary Portals: Can create, control, warp, redirect, and alter portals to any planet, asteroid, or moon they've been to before.
—Star Shifter: Able to use the shape shift into a normal or stronger an admire powerful version of, partially channel/shape-shift into, and use and manipulate the powers and abilities of ANY magical, otherworldly, supernatural and mystical fire, light, sun-related creatures they can conceptualize, meaning dragons, Phoenixes, ifrits, rainbow crow, hellhounds, fire giants, sand demons, Basan, Bluecaps, and much more.
—Inner Shine: Can gain complete and full control over their body and all it's capabilities, enabling them to manipulate any bodily capabilities such as any biological capabilities, systematic capabilities, physiological capabilities, any/all physical and mental attributes, and perceive and absorb all/any natural phenomena and energies the human body gives off as well as access and manipulate their own, especially sun related elements like bio-electromagnetism, bodily vibrations of all kinds, bio-thermal energy, solar energy, charged particles, and much, much, much more. Over output of any bodily energies without rest or external absorption will weaken them severely.
—Star-Shard: Can create, alter, redirect, enchant, and manipulate star and sun-shaped blades.
—Celestial Commander: Can generate, absorb, alter, redirect, and manipulate  starlight and cosmic energy of any kind or type. Starlight burns and freezes. The user can make solid objects out of starlight and cosmic energy.

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