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'First on the list, the magician, Lilly.'

I quickly skimmed over the mediocre stat window and launched Lilly's trait tab.

[Lilly (R)]

- Equipped Trait (1/3)

> Flame Skin

There it was!

Just as anticipated, straight from the game. Flame Skin.

[Flame Skin]

- A trait evolved from an extreme fear of being touched. Transforms your body into flames to evade physical attacks. Depletes MP with each dodge.

It was a commendable defensive trait. A fine trait, but the hitch was that Lilly was the primary damage dealer of this party.

And she was a fire mage with a significantly high mana consumption.

The moment Lilly begins taking physical blows, it signals the party teetering on the brink of annihilation.

And in such a predicament, instead of triggering this trait, one should attempt to wring out the remaining mana to conjure an offensive spell.

That would be the tactic in a typical game.

But the current scenario was extraordinarily unique. I was scheming to actively exploit this trait.

'Next, the shield-bearing knight, Ken.'

I opened the trait tab in Ken's stat window.

[Ken (N)]

- Equipped Trait (1/3)

> Urchin's Survival Method

There it was. The Urchin's Survival Method.

[Urchin's Survival Method]

- A habit nurtured during your urchin days. When danger is sensed, you drastically diminish your presence, escaping the attention of those around you. Drains a considerable amount of HP with each use.

Again, an impressive trait. If only Ken wasn't a shield knight.

Ken was a shield knight who goaded enemies from the front line, grabbing their attention and bearing the hits with his physique.

But a stealth trait?

And it drains a significant amount of HP.

It would make sense for a rogue class or another melee damage dealer, but for Ken, a shield knight, it was a clashing combination.

But, I needed to exploit it.

Since orthodox methods are futile right now, I have to harness every variable within my reach.

'And finally... Damien.'

Swallowing my parched saliva, I opened Damien's stat window. Please, let it be there, please!

The traits of the other characters were merely supplementary, just extra gimmicks we could utilize.

But Damien's trait was, throughout this entire game, the most disruptive factor. It was absolutely indispensable for strategizing!

And...

[Damien (N)]

- Equipped Trait (1/3)

> Far-sight

There it was!

This insane game-wrecking trait was present here, in this reality, just as it was in the game.

[Far-sight]

- A trait acquired due to the gods' blunder at birth. See what you want to see, hit what you want to hit.

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