Chapter 4

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"Hello" - Speaking

'Hello' - Thinking

Hello - System Talking
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-3 days later-

During the whole three days, I was going to school and grinding in the dungeon to level up pyromancer and alchemist. I have finally maxed out my pyromancer class and gained a lot of brand new skills and perks that also maxed out my Devil Slayer skills.

Keith Vermillion

LVL - 100

Class - Pyromancer - LVL (100/100)

Sub-Class - Alchemist - LVL (20/50)

Race - Human

HP - 4400 [880 per minute]

MP - 25000 [12500 per minute]

STR - 175

END - 220

DEX - 150

INT - 1250

WIS - 1250

CHA - 600

LUK - 150

Points - Locked

HP = END X 20

HP Regen = END X 4

MP = INT X 20

MP Regen = WIS X 10

Skill upgraded

[Fire Magic (Master)](Passive)

Gain instinctual knowledge about fire magic.

Fire and Heat Magic-related spells are 100% stronger.

All Fire and Heat Magic are all cost 50% less

Skills gained

[Heatwave]

Create a large heatwave in the area.

Deals 100 Fire Damage per second

Mp Costs: 2750 per 10x10 meters.

[Flame Teleport]

Instantly teleport to the point in the available range, while a firey aura covers you ( can be disabled through verbal command ), the range increases when in an area with high levels of temperature

Range: 500 feet

MP Cost: 2000 per teleportation

[Flame Mine]

You can set up a trap mine which is invisible and can be only detected with thermal vision, it explodes into flames when stepped on and deals 750 damage, the enemy must make a DEX throw against your INT or be stunned for 10 seconds

MP Cost: 950 per mine

[Create Fire Servant](Active)

Creates a fire spirit as a servant that will fight by your side. The servant will have END/3 HP and INT/3 MP.

MP Cost: 1000 per spirit

[Summon: Primal Fire Elemental](Active)

Summon a level 100 evil fire spirit that resembles a humanoid fire tornado. It is capable of manipulating heat and fire. Possessing extraordinary attack power and stamina, this monster can deal with area-effect flame damage. Only summon one at a time.

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