history of the the Seven Calamity Children

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Every hundred years, seven children are born within the same year, each possessing a unique power of calamity. These powers bring about disasters and chaos, reflecting the very essence of their names. The powers are inherited from ancient and dark forces, making them formidable beings with the potential to shape the fate of the world.

1. DiseaseAbility Name: PlaguebringerDescription: The child can unleash deadly diseases and plagues upon any living being, spreading rapidly and causing immense suffering.Effect: The power can infect entire populations with incurable diseases, weakening civilizations and causing widespread panic.Cooldown: Once activated, it can be used for 1 hour but requires a 1-month cooldown before it can be used again.2. DishonestyAbility Name: Deceiver's VeilDescription: The child can manipulate the truth, causing others to believe lies and fall into deception.Effect: This power can alter perceptions and memories, making it impossible for others to discern reality from falsehood.Cooldown: The ability can be used for 30 minutes and requires a 1-week cooldown.3. TreasonAbility Name: Betrayer's TouchDescription: The child can induce betrayal in the hearts of others, turning allies into enemies.Effect: By touching someone, the child can plant seeds of treason, causing them to act against their own people or leaders.Cooldown: The power lasts for 2 hours and has a 1-month cooldown.4. DeathAbility Name: Grim Reaper's HandDescription: The child can summon death upon any living being with a mere gesture.Effect: This power allows the child to instantly end the life of any creature or person, regardless of their strength or immortality.Cooldown: The ability can be used once every 3 months.5. AuthorityAbility Name: Sovereign's CommandDescription: The child can command absolute obedience from others, compelling them to follow any order.Effect: This power can override free will, making others act against their desires and instincts.Cooldown: It can be used continuously for 1 hour and requires a 2-week cooldown.6. ControllingAbility Name: Puppeteer's StringsDescription: The child can control the actions of others, manipulating them like puppets.Effect: By establishing a connection, the child can direct the movements and actions of individuals or groups.Cooldown: The control lasts for 30 minutes and has a 1-day cooldown.7. NightmareAbility Name: Nightmare WeaverDescription: The child can invade the dreams of others, turning them into horrifying nightmares.Effect: This power can induce fear and terror, causing mental breakdowns and psychological damage.Cooldown: The ability can be used for 1 hour each night with a 1-week cooldown.Summary:

The Seven Calamity Children are born every hundred years, each with a unique and devastating power. These powers bring about chaos and destruction, making them forces of calamity in the world. Their abilities are potent and their influence far-reaching, shaping the destiny of those around them.

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