Chapter 15: Archimedes Unexpected Encounters

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Workshop Battle Host: This game is called, "Catch you in a flash."

Suddenly, shimmering green orbs materialized in front of each person, bestowing upon them a small, perfectly arranged assortment of balls.

Workshop Battle Host: What you currently possess right now in your hands is called Capture Balls. Capture Balls are unique spherical devices designed to immobilise opponents or capture patrolling members. When thrown, the ball encases the target in a large bubble, preventing them from escaping until the end of the game. In the event of running out of balls, players can obtain more by seizing the balls of captured opponents. However, it's important to note that tickets cannot be stolen but they can be given if willingly, so if a player is already in possession of a ticket, they can still emerge victorious despite being trapped. Additionally, players can acquire tickets from captured patrols through a similar process to obtaining balls. Once a player possesses a ticket, they can activate it and be instantly transported to Archimedes.

Regular players who successfully capture another regular will receive a special item called the Gleaming Etheria's Touch.

Additionally, the regular player who uses the most captured balls to catch another regular or workshop patrol will also be given a special item, the Twilight Ixion.

The game will conclude when all the tickets have been used.

Midnight: So basically, you can fail a regular and reduce the competition at the same time you can get more balls for more chances of finding tickets for you by capturing a workshop patrol. But since we have teammates, I think it's better we all stick together so we can make sure everyone will get a ticket or patrols to catch and we need to make sure no one else will capture our teammates unless they already got a ticket then they're secured. That's tough.

Steven: Yeah, and if we run out of balls, and cannot capture a regular by that ball to get more, you are also doomed to fail. So you need to be wise when using them too. And the team is scattered. Thanks to you two for running off like that.

Midnight: I just want to know where he'd go.

Midnight shrugged.

Steven: You still haven't learned your lesson from yesterday's chase. He seemed really upset when he returned last night.

Midnight: Yeah. Whatever. He just needs to lighten up.

Anyway, surely he can get a ticket on his own so let's go back to the suite before the game...

Workshop Battle Host: And the game begins now.

Steven: Too late...

In the dimly lit alley, Winter prepares to launch his Capture Ball at a regular when suddenly, another regular emerges from the shadows and hurls a ball at Winter's back. With lightning-fast reflexes, Winter uses his reverse flow control skill to halt the ball mid-air and swiftly counters by launching his own ball at the lurking regular, successfully capturing him. A notification chimes from his pocket, signalling that he is the first to capture a regular and has won the coveted Gleaming Etheria's Touch as a prize, which he can claim at any workshop branch after the game concludes.

Winter then reaches out and taps the giant bubble to steal the remaining Capture Balls from the captured regular. He swiftly departs, intent on seeking out the Workshop patrol for the coveted ticket.

Meanwhile, Midnight and Steven find themselves embroiled in a fierce struggle against other regulars, surrounding in the vicinity. Their goal is to evade capture and turn the tables by capturing their adversaries to acquire more Capture Balls.

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