DEATH
Death works like the tarot card definition, it means change. A Seer of Death can foresee events of great change, and Princes of Death can destroy things that would cause great change.
SHADE
Heroes of Shade are linked with the powers of Grimdark and horrorterrors. Sylphs of Shade help others who have gone grimdark or can allow others to see grimdark, wheras Bards of Shade destroy using the dark powers of the dark gods.
BLAZE
Not as literal of course, an Heir of Blaze can of course wield the power of fire, though a Page of Blaze delivers motivation towards someone as Blaze is tied in with passion and motive.
FORM
Witches of Form can shapeshift freely, quite fun! Seers of Form can see a persons true self, and Thieves and Rouges of Form can literally steal identity.
DEPTH
Most heroes of Depth aren't affected by changes in atmosphere, a Mage of Depth is given visions of people's true emotions and a Knight uses his perfect aim, depth perception and mess with people's equilibrium.
PEACE
A fairly passive role, a Maid of Peace goes around being able to calm others and stop conflict that causes issues for the greater causes of the universe, Princes of Peace destroy peace and cause conflict.
GROUND
An Heir of Ground can attack with Earthquakes and has Terra-esque abilities, where a Seer of Ground can see important events that have or will take place on a surface they touch.
MIGHT
Mirroring the hero of Mind, a Rogue of Might is able to steal the weapons off an enemy and give them to others, a Thief of Might can steal the literal motivation to fight and go on from others to benefit themselves.
SOUL
As Heart represents Soul, Soul represents the spirit of someone. A Seer is somewhat of a lie detector and to some extent a mind reader, where a Mage of Soul is given visions of people's mental weak points. Witches are able to astralproject.
STORM
Knights can summon storm clouds, obviously as an elemental power, though a Sylph can help others clouded judgment.
FROST
As another elemental, Heirs are given the ability to freeze things and cause blizzards at will, for the more metaphorical aspect of this tier, it represents preservation. A Rogue of Frost is able to steal preservation values from one thing and allow something broken to be fixed.
FEAR
Witches of Fear can allow others fears to manifest into physical entities, a Sylph can help others overcome phobias.
STREAM
Stream is associated with the flow of things, like the natural progression of events, and is easily represented with flowing water. A Knight of Stream is able to manipulate the flow of battle, and the Witch of Stream can bend water and breathe underwater.
SOUND
Sound means communication and understanding. Pages of Sound literally deliver messages of importance to others and have amazing hearing ability, the more active classes can fight with sound waves. Princes and Bards can destroy the armony in a group breaking the ties that allow people to understand each other. Thieves can use those ties to their own advantage.
STAR
Sort of synonymous with a Hero of Wish, a Seer of Star will know the directions to anywhere they want to go, a Thief of Star will take locations for their own and Witches can literally allow certain things they wish to come true to occur, though with the rule (If it's a wish of great importance, it will take longer to happen, so it may be too late. The universe also has to allow this as nothing can happen paradoxically out of destiny)
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Bloodswap!Homestuck
FanfictionI guess I should put a little bit more then bloodswap so here it goes. This story contains God tiers (including fan made aspects and classes and the classifications of classes and there aspects), oneshots, fluff (smut if lucky), shipping, headcanons...