Classes (Fanmade and canon

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Classes

Knight: Unisex; Unknown: Equips [Aspect] as a weapon.

Sylph: Female; Passive: Heals with [Aspect].

Witch: Female; Active: Manipulates [Aspect].

Heir: Male; Likely Active: Protected by [Aspect].

Page:Male leaning; Likely Passive: Equips others with [Aspect].

Rogue: Female leaning; Passive: steals [Aspect] for the benefit of the team.

Thief: Female leaning; Active: Steals [Aspect] for the benefit of one's self.

Maid: Female leaning; Likely Passive: Made of [Aspect].

Seer: Unisex; Passive: Benefits others with knowledge of [Aspect].

Mage: Unisex; Unknown: Benefits themselves with knowledge of [Aspect].

Bard: Male; Passive: Invites destruction through [Aspect].

Prince: Male; Active: Destroyer of [Aspect].

Lord: Male, Active: Instructs others via [Aspect].

Muse: Female, Passive: Inspires others via [Aspect].

((Add more canon classes and descriptions, please.))

Other classesEdit

Queen: One who abuses the power of x, an active class, female-only. Queens are one of the most dangerous and almost over-powered classes, Queens become masters of their aspect, and use that mastery for all it is worth. Queens usually "rule" the session, or at least try to control it, and almost exclusively work toward their own ends. Queens often find new ways to exploit their powers, even at the expense of the session itself. Passive partner: Dame

Dame: One who is abused by x, a passive class, female-only. Also known as the "Martyr Class", Dames serve as sacrifices for the other players sessions. Usually the sacrifice is essential to success of a session and makes the role of Dame one of the most important. They have very limited control of their aspect, and usually meet their ultimate demise by the aspect instead. Active partner: Queen

Mute: One who nullifies x, an active class, all gender. The powers of the Mute class comes from the ability to nullify the affect of an aspect, and use the power to either attack enemies or defend allies. (For instance, of Mute of Time would be able to temporarily stop the passage of time, and a Mute of Doom would be able to continue to play an active role after their formal demise.) Players in the Mute class are never leaders or glorified, but workers and subordinates. They are happy with this role, as long as the ultimate good is reached. Passive partner: Fool.

Fool: One who is unaffected by x, a passive class, all-gender. The Fool class is a largely defensive class, with all of its members able to withstand more pain than most. Specifically, they are completely unharmed and unaffected by their aspect. (A Fool of Time would never age, and a Fool of Life would be a functioning zombie.) With their limited invincibility, Fools can fill important roles. They often are careless or unaware of their larger role, however. Active partner: Mute.

Doll: One who pretends with x, a passive class, female-only. Dolls use the aspect to help their team, often as moral-boosters. They usually have very limited abilities in reality, but can make their abilities appear more impressive, especially to others. They often are given bad reputations as "deceivers"- not really helping, but helping only in superficial ways. However, the moral boost Dolls can give to their allies is often incredibly powerful in a successive fashion. Active partner: Nurse

Nurse: One who revitalizes x, an active class, female-only. Like their partner Dolls, Nurses often fulfill the role of moral-boosters, but in a more active fashion. Their powers allow them to re-purpose or even reanimate their aspect after the aspect becomes unimportant or broken. Players of the Nurse class are very clever while also being very deliberate, and are known for reserving their strength and efforts until they are most needed. A Nurse is a great class to have in a session, as many a session was saved from almost certain failure by the rejuvenating abilities of the class. Passive Partner: Doll

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