(Blog-esque thoughts continued.)
To me, I think 'foreshadowing' is such an important thing to writing the stories I write. Foreshadowing can be such an omnipotent thing that I don't even feel like calling it 'foreshadowing' is appropriate. Foreshadowing should be so under the rug and subtle, yet omnipotent, that you don't even get it until it's smacked you in the face so hard you have to pick up your belongings and go, 'Well, shit!' and re-brand a whole new form of reality for yourself and your relationship to the story. Foreshadowing, of course, is supposed to work this way. Yet we call it something in order to articulate the tool and use it well under our own manifestations of writing and crafting stories. The issue with this, is that I don't believe you should make it a 'goal' among yourself to 'foreshadow a character turning' this way or that, such as a character really being evil or an evil character going good. Foreshadowing should be such a big build up, and recognized through the means of so many characters, that it shouldn't even be questioned until it's too late how it is that it managed to build up to that point. Little bread crumbs should be tossed around all four corners of the globe, but never right in the reader's lap.
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Final Phenomenon: E-Lunar, Route A (4) (MANUSCRIPT)
Fantasy2071. The legendary God of Apples, Abellio, was kidnapped from Earth and taken to the Otherworld. Though this world is his home, he seeks to track down and destroy those who have wronged him as they reside in this world. No man nor deity...