ISABELLA PEVENSIE

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Full Name: Isabella Marie Pevensie

Ages:
The Lion, the Witch, and the Wardrobe - 13 - 28 years old
Prince Caspian - 14 years old
The Voyage of the Dawn Treader - 15 years old

Nickname(s):
Bella
Bells
B

Title:
High Queen Isabella the Noble
Empress of the Lone Islands
Lady of Cair Paravel
Knight of the Most Noble Order of the Lion
The Great Light Witch

Significant Other(s): None 

Relatives:
Richard Pevensie (Father)
Helen Pevensie nee Clarke (Mother)
Peter Richard Pevensie (Twin brother)
Susan Elizabeth Pevensie (Sister)
Edmund George Pevensie (Brother)
Lucy Anne Pevensie (Sister)
Alberta Scrubb (Aunt)
Harold Scrubb (Uncle)
Eustace Scrubb (Cousin)

Residence:
Pevensie Residence
Professor Kirke's Residence
Stone Table Camp
Cair Paravel
Saint Finbar Boarding Girl School
Aslan's Howl
Pennsylvania Residence 
Narrowhaven Residence
The Dawn Treader

Weapons:
Aloisia  - Sword
Bow and Arrows
Magical Pendant

Powers/Abilities:

Enhanced Swordsmanship
Enhanced Combat skills
Enhanced Archery

Shield: the ability to shield herself and project her shield to others to protect.
Psychometry: the ability to perceive information of an object and/or person without revealing their thoughts or emotions.
Premonition: a strong feeling that something is about to happen with the form of vision-dream or feeling. 
Foresight: Ability to see the future through dreams in bits and pieces.
Arrow-catching: allows the caster to quickly catch an arrow in mid-air.
Conjuration: allows the caster to conjure an object out thin air.

Magical Immobilization: allows the caster to magically immobilize a person, creature or an object.

Teleportation: allows the caster to move from one place to another.

Telekinesis
-
Levitation: allows the caster to make objects or people levitate in mid-air and move them with ease
- Telekinetic Push: allows the caster to telekinetically push objects or people forward or backwards.

Pyrokinesis
- Fireball Casting: allows the caster to create and throw fireballs that burn or blast away targets.
- Fire Creation: allows the caster to create fire in purpose of light
- Fire Manipulation: allows the caster to control and manipulate fire

Enchantments
- Beckoning Spell : allows the caster to enchant an object to track down a person as long as they keep the object.
- Dreamcatcher Enchantments : allows the caster to see and extract memories.
- Locater Spells: allows the caster to enchant an object to lead them to whoever the object belongs to.

Mirror Enchantments
- Astral Projection: allows the caster to project their self out of their body with a mirror.
- Mirror Crossing: allows the caster to cross through a mirror.
- Mirror Spying: allows the caster to spy on people and locations.
- Past Gazing via Mirror: allows the caster to see a past events in a mirror.
- Two-way Mirror Communication: allows the caster to communicate between two mirrors.

Life-Force Spells
- Basic Healing Spells: allows the caster to heal a person, creature or object
- Preservation Spell: allows the caster to preserve a dead body and prevent it from rotting. It can also be used for keeping an alive person in their current condition.

Phytokinesis
- Plant Growth: allows the caster to grow plants very fast
- Plant Healing: allows the caster to heal a plant
- Plant Manipulation and Barrier Spells: allows the caster to manipulate plans and vines

Attack Spells
- Aerokinesis: allows the caster to use enhanced breathing or gusts of wind to extinguish flames, knock someone back and more.
- Electrokinesis: allows the caster to electrically attack an opponent through a bolt of lightning.
- Energy Blasts: allows the caster to blast the target with magic
- Magical Earthquake: allows the caster to cause any earthquake or tremor
- Solar Flash: allows the caster to flash a solar light to make people blind for a short period of time.

Protection Spells
- Basic Protection Spells: allows the caster to protect a location and prevent anyone from entering it.
- Blood Magic-Enhanced Protection Spell: allows the caster to deal a location or objects and make anyone unrelated to the caster unable to enter or touch it.
- Cloaking Spell: allows the caster to cloak and hide a location or something from the world.
-Containment Spell: allows the caster to lock a location and prevent the people in from leaving.
- Spell against Harm: allows the caster to make someone not to be killed by any specific person as long as they remain in the world that the spell has been cast.

Transformation
- Clothing Transformation: allows the caster to transform a person's clothes
- Color Transformation: allows the caster to change the color of an object.
- Stick to Sword: allows the caster to transform a stick into a sword.
- Human Transformation: allows the caster to transform a person into any object/animal/creature.

Summoning Spells
- Dragon Summoning: (incantation: Ego vocare the dolor. Ego vocare the damnum. Ego vocare the facial scelus) allows the caster the summon a Dragon 
- Mother Nature Summoning: (incantation: Rise up, Goddess. Take that spear. We raise our voices in your name. Our faces bowed in fear. Our faces  bowed to you) allows the caster to get Mother Nature's whereabout.

Miscellaneous Spells
- Aurora Borealis Creation: allows the caster to create an Aurora Borealis
- Detection Spell: allows the caster to detect the last person who was in a certain location.
- Eclipse Spell: allows the caster to cause any eclipse
- Fireworks Creation: allows the caster to create fireworks.
- Lowering a Protection Spell: allows the caster to lower or remove a protection spell
- Memory Manipulation: allows the caster to share or restore a specific memory.
- Realm viewing: allows the caster to view another Realm from a distance
- Thermokinesis: allows the caster to magically boil liquids.
- Tracing Spell: allows the caster to track people's footprints or car prints.

Magic Manipulation Spells
- Magic Dampening Spell: allows the caster to dampen a person's magic.
- Magical Resistance: allows the caster to be resistant to magical attacks.
- Magic Sensing: allows the caster to sense magic and Spells.
- Magic Transference: allows the caster to absorb or transfer the magic from or into an object, person, or spell.

________

AUTHOR NOTE: Okayyyy, so I really am obsessed with OUAT, especially with the magical field of it all that I couldn't resist for Narnia to carry the same magic. So, if you have seen OUAT, then you'll understand Bella's magical field, or how it really functions and how it will surround the Pevensie's lives further in the future. 

I got all my research from the OUAT website List of Generic Uses of Magic, and if you do and visit the website you'll realize that the majority of Bella's magic will consist of Light magic, similar to Emma's savior/true love magic. 

Other than that, sorry for the long character 

COPYRIGHT : All rights go to C.S Lewis and Stephanie Meyer; except for the few OC and some of the plotlines.

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