QUIRK NAME :JOKER Card-This quirk allows the user to possess powers of playing cards,User can only use one card at a time since the cards are so strong individually.
The heart card- This card allows the user to create a dome shaped shield that is unbreakable the user can use this card to protect themself and others from harm this is typically used in rescue missions . (drawback - if the user uses this card for longer than 30 minutes the users body will become achey and makes the user slower but with further practice the user can use the card for longer without feeling achey )
Club card- This card allows the user to have a giant metal fan weapon, the weapon is quite lightweight so the user can do all sorts of moves with it, even though the weapon is lightweight it has quite strong attacks when user has had a lot practise with it. (Drawback-the user may feel a little bit sick depending on how long the cards used at the moment the user can use the card for around 20 minutes because they don't practice with this card much. )
Diamond card-This card allows the user to possess the powers of you guessed it diamonds, the user can manipulate diamonds and create diamond items such as diamond swords and the user can also make diamonds cover their body almost like kirishima's quirk but diamonds instead. (Drawbacks - the user will have extremely dry skin and may feel faint depending on how many diamond items they create at the moment their limit is 12 items the user uses this card a lot. )
Spades card-This gives the reader the power of a warlock and levitation/flying whenever they activate this card. they can float themselves only it gives them an advantage if they are fighting a villain that has the ability to fly. The warlock part of this card basically allows the user to have a spell book and the ability to chant spells or summon their familiar the familiar can assist in battle and protect the user they energy is able to keep the user calm in tough situations, to be more specific their familiar is a harpy eagle when their familiar changes to their human appearance they have sharp talon like nails and a well built structure the familiar is a male. the familiar is always with the user weither they use this card or not the harpy eagle was originally a injured bird they had helped when they were younger on holiday and they later on took him in as deforestation was ruining his habitat and the user felt the need to protect the harpy eagle it wasn't until they used this card that they realised that the harpy eagle was their familiar amd that's why they had an earge to protect the harpy eagle before, the user can now telepathically talk to their familiar (Drawback- this gives the user very bad migraines and the user may feel dizzy if the quirk is used for more than 15-30 minutes if the user slowly practices this quirk more in the future the could make this quirk very powerful )
King card-This card allows the user to shapeshift into a strong and powerful demon the user gets 3 sets of strong and powerful jet black demon wings the users body because more bigger and muscular to adapt to this card the user's nails become sharper and claw like and the user has a set of long sharp spiral horns the users canines also grow sharper(drawback:If the card is used for too long the user will loose control of their actions and their body will feel a quite achey so far they can use this card for at least 25 minutes before starting to feel any drawbacks. )
Queen card-This card allows the user to predict their enemies next move this only works if the user is able to look into their enemies eyes for example if their enemy goes to attack them from the right and the user makes eye contact before the attack the user knows what the enemy is about to do and has enough time to dodge or counter the attack (drawback - The user slowly starts to temporarily go blind after the user is fully blind the blindness only lasts for 30 minutes but can set them back if they don't finish the fight before the drawback fully kicks in)
Ace card-This card allows the user to transport their enemy/enemies to a alternate world where the user has control of anything that happens they could trap their enemy there or they could fight their enemy there so they can fight in an environment where civilians won't get hurt the user can also transport people out of the world too the user has a device that allows them to communicate with people outside their world (drawbacks-if the user is in their world for over 2 hours they end up getting stuck there until the next day)
Jack card- Gives the user the ability to heal themselves and others(drawbacks-this card just makes the user tired when this happens the user usually has to sleep between a one to ten hours depending on how bad the injuries they healed were. )
Joker card-This gives the user the ability to trick anyone to do anything or believe anything the user wants them to believe (drawback - If the user uses this quirk for too long they may act a bit weird for a hour or so switching between their normal self and their mischievous self)
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𝕄𝕒𝕝𝕖 ℝ𝕖𝕒𝕕𝕖𝕣 𝕩 𝕄𝕙𝕒
Hayran KurguEver since he was younger Y/n has always wanted to be a hero ever since all might saved him from being crushed by debree during a villain attack ever since that day he's been a huge fanboy alongside his best friend Midoriya Izuku now they finally ma...