Scene 3 - Xeros

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In the spaceship's control room, Bal and Ten begin to prepare for landing. The ship's engines decelerate loudly.

Bal:

Hovering position activated.

Ten:

Morok Scout 7 to Docking Bay, request permission to return Xeros?

A voice on the panel calls out.

Voice:

Permission granted Scout 7. You may use Pen 4.

Ten:

Thank you, Docking Bay.

Moid enters, as does the Master. We hear the blasting of the ship heading vertically downwards into the Pen. This is only seen from inside the craft. The Master and Moid hold onto the control panel as the ship arrives. There is a thump as the ship touches down.

Bal:

Sealing Pen 4 doors now.

Ten:

Collection arrivals dispatching now.

The monitor on the screen displays the stacks of glass casing containing the UNIT personal hostage. The Master feels pleased with his accomplished work. The glass casings of the Brigadier, Captain, Sergeant, Corporal, and all the others fade away as they materialize inside the museum.

Master:

A most satisfactory day's work. Come. We have much to do.

The Master leaves to the left, and Moid follows. Bal and Ten look at each other, knowing what they must do. Inside the TARDIS console, the Doctor shows Jo on the scanner of the Morok museum. The model can be either be reconstructed as best as possible or can reuse footage from The Space Museum.

Doctor:

Well, we've arrived. Shall we go?

The Doctor opens the TARDIS doors, and he and Jo leave. Once outside on the planet's surface, we see the TARDIS parked beside a steep hill with the colour of the ground being a warm orange. The Doctor closes the doors behind him. The museum is in sight, and in perfect walking distance.

Jo:

How far is it to the Museum?

Doctor:

Ten minutes or so. The exercise will do us good. It will help to restore the oxygen to your body.

Jo:

And where's the Master's ship? They might have some pad it will touch down at.

Doctor:

All the ships have a pen below ground. I would imagine the exhibits would be teleported into the museum.

The Doctor and Jo begin their walk. We see the Museum from a far exterior shot, before cutting inside. The interior, in terms of corridors, walls, etc are as similarly designed as can be. Various exhibits are around the building. These can be props reused from previous serials. In a corridor, the Master leads as Moid follows behind him. Bal and Ten follow them. They meet in an open space with two other armed Morok guards. These two are simple, dull, and interesting characterized Moroks. The Master is unimpressed by this.

Master:

Well, what is it?

Morok 1:

We have two intruders proceeding towards the base from area South, South West. From what we can see, they appear to have arrived in a blue box.

Morok 2:

The same blue box that arrived on your ship earlier.

The Master ponders to himself.

Master:

So the Doctor has escaped again.

Bal and Ten turn to each other.

Offer no hostile reaction as they approach. Let them come in, and we will deal with them at our leisure. You must show me. And then I will decide on a course of action. Come.

He leaves with Moid and the two other Moroks. Bal and Ten are left with each other.

Bal:

Alright Ten, now is our chance.

They then leave back down the corridor. We see them head down multiple passageways and view various exhibits along the way.

Ten:

He mentioned the Doctor once further. This container, the blue box, is not too dissimilar to the Chief Governor's own white box he keeps.

Bal:

Wait, first, let's just think about this.

They stop.

We need access to the Chief Governor's office. And a form of evidence we can produce. Something like a film.

Ten:

I believe I know where we can get those items from. We are of course allowed to use the devices in our museum whenever needs be. This way.

The Doctor and Jo keep walking on the planet's surface heading towards the museum. A small camera on the ground watches them without them knowing. This footage is replayed to a large monitor to the Master and the other Moroks in another large room with a control panel showing the cameras' footage. The room is designated the Security Chamber.

Master:

Good. Now this time I will see to it that the Doctor and Ms Grant are finished once and for all. My personal pleasure.

Moid:

What is are our orders, Governor?

Master:

First, we will let them roam the premises for a little while. By this stage, we would have collected all the monuments and trinkets we need. In the meantime, we will be hiding to make our move. All of us. Alert all inside the Museum.

Ten and Bal, carrying a set of extra items with them in their pockets, arrive at a white door to the right of them. A path leads straight in front of the door, where another path runs between. Bal keeps an eye on what is around, and Ten uses a large grey pistol to point at the mechanical lock. He fires a blue ray at it, and the lock vanishes. The door then simply slides open to the left. Taking their chance, they head inside, shutting the door behind them. The office features another desk in the centre with a black chair on the other side of the room and the Master's TARDIS. The desk has various draws on the seat's side, and various filing cabinets on each side of the room to the area of the door.

Ten:

Come along. It won't take long before a fellow colleague will notice the lock on the door is missing.

Ten begins searching the desk, and Bal begins inspecting the cabinets.

Bal:

I was actually surprised that worked. Can it be returned on?

Ten:

Negative. We must hope that we find sufficient evidence.

Bal:

In that box?

Ten fires at the box, but nothing was happening for it to open.

Ten:

No. We cannot get in. There must be something we can find in here, nonetheless.

Ten begins opening some of the draws and is shocked when opening one of them.

Great heavens!

Bal heads around and is just as surprised as Ten was.

Bal:

The Chief Governor!

We see a small figure dressed in white inside the draw – the Master had killed him too. The men look at each other, disgusted at the truth they have learnt...

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