Ultimate Moves

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As you awoke, you stretched your arms and legs as you got dressed and headed to the bathroom to brush your teeth. Once done, you headed to the common room with everyone else as you all had breakfast. Once that was over, you then started the walk to the main building. 


Once inside, you headed to your classroom and took a seat.

Shōta:  believe I mentioned this already, but your main focus this summer is obtaining provisional hero licenses. 

Everyone: Yes, sir!

Shōta: Do not take this lightly. A hero license means that you're responsible for human lives. You can imagine that the exam to receive one is very difficult. Only 50 percent of students pass the tests required for these permits each year. 

Mineta: It's that hard to get a provisional license? 

Shōta: In or/er to prepare, to prepare, today you'll concentrate on creating something new. Two ultimate moves.

The door opened as Midnight, Cementoss, and Ectoplasm stepped into view. 

Eijiro & Denki: Ultimate moves?

Ectoplasm: When we say "ultimate," we mean a move that ensure you win against your opponent.

Cementoss: An action so unique to your identity that no other person can hope to copy it. Simply put, you must learn to lean into your strengths.

Midnight: Your moves represent who you are. These days, most pro heroes have an ultimate move. Those who don't are fools. 

Shōta: This may sound abstract, but we'll explain more as the day goes on. For now, change into your costumes and meet in Gym Gamma. 

(Timeskip)

Shōta: Gym Gamma, also known at the Academy as the "Training Dining Land,' or TDL.

Cementoss: This facility was my idea. We can prepare unique terrains and obstacles for each student here. Here you will learn to serve up justice, hence the name.

Denki: That's pretty cool.

Tenya: Please allow me a question. What is the advantage of having ultimate moves for our provisional exam? May we know your reasoning?

Shōta: That's two questions. Calm down. The job of a hero is to save people from all sorts of dangers. Crime, accidents, and natural or man-made disasters. Of course, the licensing exam analyzes how well you're able to deal with such things. It won't just be fighting. Your ability to gather information and make quick decisions will be judged. In addition to how well you communicate, cooperate, and lead others. Every year a new test is used to evaluate these qualities. 

Midnight: One thing is especially important. If you want to be a pro hero, you must be able to prevail in battle. If you're prepared, you won't have to worry. And those of you with an ultimate move will have stronger results. 

Cementoss: Your circumstances should not dictate the results of your future battles. Learn to be consistent and you will be a great asset on the front lines. 

Ectoplasm: Your ultimate moves doesn't necessarily have to be an attack. Take Iida's Reciproburst, for example. This sort of temporary boost in speed is valuable enough that it falls into the category of excellence we're looking for.

Tenya: You mean I've been doing an ultimate move all along? 

Rikido: So, it's basically our secret weapon. Something that gives us the edge so we can win no matter who or what we're facing.

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