Play "Joy of Remembrance" from Celeste.
Night 8: Never Forget
Act 2: Forgotten Subspace
Madotsuki's broomstick was running out of energy, so the make-believe witch landed on a floating asteroid. She seemed to be in outer space, with lots of swirling stars and alien fish. Marshadow was flying ever further with the pale white cloak that garbed him. Her eyes cried for reasons she didn't know, but her desire to know those reasons compelled her to follow. Madotsuki mounted her new bike and used its speed to jump a series of far-apart asteroids. She then shot her Hookshot at a Hook Gem overhead, then swung herself leftward to hit a spring that would send her across a long chasm. She used a Hover Bubble to cover the rest of the distance, landing on a safe ground. There was an orange fish floating above a sideways spring, facing an upward spring, and another fish above. When Mado jumped on the fish, it gave her a high bounce. The fish bounced down and against the side spring, which sent it to the upward spring, and Mado caught up to bounce on it and toward the higher fish. By getting next to that fish, "WAAAAH!" The explosion blasted her a great distance, and she barely reacted to hook a Hook Gem in time.
Mado landed on a long path, where she pressed a switch to open a gate at the end, but its time was limited. A series of spike pillars blocked her way. She hookshotted over the first one, then had to drop to the ground and jump through a gap in the second. With a spike floor threatening her, she hooked a Hook Gem, then had to carefully glide between a descending set of gaps between pillars. She quickly hooked one more gem and made it through the timed gate. Mado faced up a tall section with blockades of spikes. She hooked a gem between a gap in the spikes, hovered leftward to get under another gap with a gem, then had to bump into a Popperfish to be blasted leftward. She could hook another gem, then bounce a stairway of fish to reach the safe foothold.
Madotsuki would have to ride a large, bouncing ball down a hill of spikes. Despite the spikes, the ball bounced fluently, and Mado stayed gyroscopically stable on top. The ball's bouncing enhanced her own jumps, which she needed to jump more spike pillars, then quickly land to duck other ones. She couldn't let her momentum slow to keep up with the ball, but she scraped her arm on a spike in her quick thinking. The ball bounced through some tight gaps, requiring Mado to duck continuously, before having to quickly hook a gem directly above. Immediately after, she hit a spring that shot her right and downward between two rows of spikes, her momentum quick enough to catch up and land on the ball. She could then leap up to a safe ledge.
Madotsuki found a large blue jellyfish that was as floaty as a parachute. She used the jelly to glide across a chasm, but to get over a spike pillar, she pulled herself up in a jump to get over and Hover Bubble the rest of the way. She found another jellyfish on this platform, but the following spike pillar was too high to jump. She had to ride the jelly over, then Hookshot a Hook Gem, carrying the jellyfish with her. The momentum helped her ascend several feet, flying over the spikes. She repeated the process, but she couldn't float high enough to travel between all the spikes. She hooked them downward as her speed built, then hooked that same gem to launch back up with enough momentum.
Mado landed on a platform beneath a vertical shaft with several spikes, along the sides plus several rows. She had to jump and grab a thin ledge on the right within a tight gap, then pull-jump herself up past the spikes before carefully floating over to a left ledge. She repeated this careful formula several times on her way up, but cut her leg on a spike during one jump. The last segment required her to pull-jump along the same side. Once she reached the safe foothold, Madotsuki stopped to catch her breath, holding her wounded leg. "Huff...huff...?" Above her, there was a cookie in a bubble. She curiously stood, took the cookie, and ate it, her wounds healing.
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