(casually didn't draw the cover and can't for around a week)
This is a book which includes the members of Hermitcraft, Empires, and some others.
There are four elements, Flame, Gust, Wave, and Soil.
Each element lives in one city, in one of the four climes. Flame living in a savannah, Gust in a mountain, Wave in an archipelago, and Soil in a marshland.
There is some language added to this book, as such, a guide would be necessary.
Itia- an exclamation usually used in bewilderment or pity. (ee-SHA)
Qur- often used to replace 'what' in exclamatory form. (KURR)
Frinte- The be all end all of positive exclamatory phrases. (FRINT)
Vriit- a vulgar term used to describe a situation that is less than desired. (VREET)
Enkiiv- a vulgar term used to react to a situation that is less than desired. (ON-kev)
Tevinte- the word used for seahorses. (te-VIN-tay)
The seahorse, or tevinte, is treated like a holy creature, as the world is protected by an absolute unit of a seahorse.
I'm talking like four Earths tall.
Some people can talk to tevinte, but this is an incredibly rare skill.
Each element has one leader, or guardian. These guardians are like fairy tales, as no one can prove they've ever existed.
Each guardian had a slightly altered design then how they appear canonically.
Tango, guardian of Flame.
Gem, guardian of Gust.
Jevin, guardian of Wave.
Doc, guardian of Soil
Oh yeah, there's an ancient ice kingdom that kind of tried to kill all four of them, and then tried to freeze over the entire world, but they're mostly gone now. The only recorded instances of ice magic had been in crossmages. (Except for Iskall but no one knows if they really exist)
Oh right! I forgot about crossmages!
So basically, crossmages are those who have one parent has one magic, and the other has a different magic, resulting in the child having a combination of the two. They can use each power separately, or together, which usually does something different.
Flame and Wave makes sizzle, which is very loud.
Flame and Soil makes magma, which can pull lava and harden it at will.
Flame and Gust makes firespout, which can make a spinning fire, also causing an updraft.
Flame and Ice makes paradox, which is incredibly inconsistent, its only consistency being impossibility
Gust and Soil makes duststorm, which creates dust storms
Gust and Wave makes haze, which creates fog
Gust and Ice makes aurora, which creates light
Soil and Wave makes vine, which can control plants
Soil and Ice make permafrost, which can make dense ice appear from the ground
Wave and Ice makes polar, which can summon and control polar animals
Here's where everyone is.
Flame:
Tango
False (flame)
Impulse (flame)
Phoenix (flame)
Grian (firespout)
Scar (magma)
Shelby (magma)
Wels (paradox)
Gust:
Gem
Bdubs (illegitimately) (flame)
Sausage (firespout)
Keralis (gust)
Mumbo (gust)
Pearl (gust)
Katherine (gust)
Jimmy (duststorm)
Beef (aurora)
Soil:
Doc
Pix (magma)
Hypno (duststorm)
Ren (soil)
Fwhip (soil)
Oli (vine)
Stress (permafrost)
Scott (permafrost)
Wave:
Jevin
Zed (haze)
Joey (growth)
Cub (wave)
Xb (wave)
Suma (wave)
Lizzie (polar)
Joel (maritally) (soil)
Outsiders:
Iskall (location varies) (ice)
Joe (near Wave) (vine)
Cleo (near Wave) (firespout)
Etho (near Flame) (aurora)
YOU ARE READING
Frozen Memories
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