User-friendly: 8/10
Damage: 7/10
Survivability: 7/10 (not tanky, but hard to kill)
Likelihood of defeating Edgar: 3/5
Broken super!
Box-breaking abilities: 4/5
3/4 shots for break, piercing shot. Can get rid of large amount of boxes easily.
Solo Showdown: 7/10She finally got buffed 🥳 so I'm writing this guide cuz she good now.
Best build:
Gadget: Support from beyond
Tara surrounds herself with three weak shadows that attack enemies and disappear after 6 seconds.
800 health each, 3 shades, deal 500 damage within a range of 1.67 tiles every 0.6 seconds.
Despawn in 6 seconds, great for chasing enemy down. Counters Hank (preoccupies him for almost 3 seconds if player sucks)
Excellent gadget! Extremely utilisable and easy to use. Can be used to distract enemy, block shots at low hp, or even as temporary shields to rush and overwhelm enemies.Star power: Healing shade
Tara's Super cracks open a dimensional portal! A shadowy version of Tara appears to heal Tara and her teammates
Super useful. When you backstab someone, it's risk-free! Healing shade will heal you instantly and mitigate any chance of getting revenge killed (unless you get targeted for it, that's on you). Its also fairly tanky and will significantly increase your survival rate.Gears: damage and shield
...you know the drill.Main Attack: Triple Tarot
She throws three cards over medium range (similar to Janet max range).
1872 at power 7, 2016 at power 9, 2160 at power 11. In general, you'll hit all three at close range, but expect to only hit one at low range and 2 if opponent is not point blank. Excellent chip damage. Cards pierce through targets, so you'll almost always win aggressive interactions over cubes. Rushing mid is also a perfectly viable option, since her box breaking is so fast.
Super: large KO machine
Charges in 11 cards, also known as 4 ammo. It's much easier to charge now and you can cycle it easily if you suck multiple enemies at once. Supering enemies will charge 18% per hit, which means if you suck 6 or more (suck the entire lobby! It's not that hard and they die easily)
The goal is to catch escaping people and kill them easily. You can even backstab the entire lobby if they're close enough, and protect yourself from assassins by sucking them away! Offensive purposes aside, you can even force the entire lobby to kill each other by hooking everyone. Even if you don't shoot them, the ordinary player will panic and spam red button, meaning they will kill each other and you don't even have to do anything except for sit in corner (or go to the storm if you did a pull close to you). Super deals 1200 damage at max.If you're caught, you're basically toast. Best way to escape is to get out of the radius or be untargetable (in air) when the super lands.
Special skills: no skill, just get used to her super area and try to suck as many as possible for maximum payoff.
Counters and how to not die
Tanks aaa
And if u get outranged and you're playing in open maps, you're also screwed!How to team:
Honestly idk, but tanks in general are semi-viable. Except Primo. Primo too dangerous ajdnskkd
Also, mid rangers are excellent! Anyone who can't escape your super easily is pretty good as fodder.Best maps:
Hard Limits, Skull Creek/Rockwall brawl (not sure about this one), Double Trouble maybe, etc.
I'm back y'all, just finished exams :D
Wow we're almost at 500!!!
They nerfed all my main brawlers :( Janet Max and Shelly nooo
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Brawl Stars: A Competitive Guide to Every Brawler in Solo Showdown
FanfictionGot bored. Made a solo guide. So I'll be going through every single brawler (eventually) in this book, what to play, which map, how to counter, metas, endgames, best builds, and more! The perfect 100% guide for one to push anyone in showdown. Game...