2.01 Into The Wild

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Zoey's skin went cold, her stomach sank, and the ground was thrown from her feet. For one never-ending second, she was torn apart, scattered to the wind like an urn emptied into the ocean breeze. Then she snapped back to coherency, reassembled in an instant.

She staggered and almost fell, if not for Rosalie's powerful grip steadying her.

"You really are a novice," her blonde partner said, amused.

"Woah. That was ... trippy."

Zoey blinked around at their new surroundings, eyes adjusting to the light. They had been wandering around dimly lit areas for so many hours that having the sun back above her was an almost painful experience. Sunset approached, streaking the sky with orange-yellow rays.

They stood in an autumn forest, leaves having shed from the twisted branches to coat the ground in a decaying blanket. The foliage crunched as Zoey turned in a circle. Crickets chirped and birds sang somewhere in the background. Zoey had gotten so used to the shard's eerie silence that the noise of a living forest caught her off guard.

The air was dry and hot. There were no landmarks in any direction. Certainly not anything man-made.

"Where are we?" Zoey asked.

"In the Fractures." She shrugged. "Where? Who knows?"

"So we're lost?"

"A Wayfarer is always lost. Now we seek an outpost." She chose a random direction—or what appeared to be so by Zoey—and walked.

Zoey jogged after her. Like usual, Rosalie spared not a moment before moving to practical matters.

It made sense to get moving. They could cover ground as they talked. "Right. So, what's the plan? How do we find ... an outpost?"

Rosalie heard the question in her voice: 'outpost'?

"The Fractures are scattered with them. We're hardly in a unique situation. They're rest points. We'll eat, sleep, then enlist a guide to aid us back to proper civilization."

"A guide?"

"The Fractures are too numerous, and shifting, for a Wayfarer to navigate themselves. Guides spend their lifetimes wrangling even a basic understanding of their local cluster, and still struggle. But they're more competent than we could hope to be."

That made sense. Zoey had gained a basic understanding of how the Fractures, and shards, worked in their previous talks. Haven, at the metaphorical 'top' of the ladder, was safe, but was a barren wasteland, lacking resources and arable land. Wayfarers—those granted runes—ventured into the Fractures, a collection of shattered pocket-realms, accessed through scattered 'Gates' in Haven, to bring back resources to feed and supply their civilian population.

The Fractures were littered with threats of their own, but not nearly as deadly and frequent as those found in shards, which swarmed with monsters. Though, danger levels varied. The realms of the Fractures were rated in the same way as shards, through an 'advancement' score which lined up to the rune system. First-advancement shards tended to expel Wayfarers into first-advancement pockets of the Fractures, so the place she and Rosalie had found themselves in was safer, overall, than the shard they'd been in. But not safe, necessarily. They'd need to be on the lookout.

Zoey didn't have a perfect understanding of how everything slotted together, but she had a foggy picture. It was a lot to take in.

"Okay. So, outpost, eat, rest, clean up, then set out to a bigger city. What's our future look like after that?" They crunched along the forest floor, picking over logs and avoiding low-hanging branches. Zoey wondered how long it would be before they found hints of a path, or something else that would lead them to an 'outpost'. Rosalie had pulled all manners of survival supplies from that chest in the dungeon, her 'inventory chest', so they had everything they needed for an extended period of roughing it. But Zoey would rather not be making a multiple-day hike. It sounded like Rosalie expected it to not take long.

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