Feeling anxiety from this post and all the comments, I quickly became a member of the community and searched for the term "Necromancer." I read everything, from the old to current.
All of the latest posts were nothing but mockery, only the older ones had some analysis of the class....The more I carefully read, the darker I felt.
In particular, when I read the words of Hong Seungmin, a sunbae 1 who walked the path of Necromancer before me, I wanted to tear my head off.
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<Why is Necromancer an inferior class?>
Poster: Hong Seung-min
This post is a PSA. For anyone who believes they've become a successful Necromancer, validate yourself and write some tips. But I bet there aren't any lolol.
I'm a Necromancer, and I've been a Necromancer for three years–this class is a mess. It's not that I'm a bad User, I'm objectively stating some facts.
From the very beginning, the whole explanation of the class is a scam.
A partner to spirits, A friend of darkness and night.
By this description, you become a solitary ruler of the battlefield...Young Users who love anime or old legends may be tempted by that image. (F*cker, that was actually how I felt). But I assure you, this skill's introduction is fraudulent.
I'll explain why, one by one.
First – One-man army.
Looking at this, you would think that if you could manage to just kill at least one enemy in battle, you can begin to grow a limitless army. But, the number of enemies that each servant can kill and convert is fixed by the grade of the servant. If you just kill anything and turn it into a soldier, it'll become a low-level zombie which isn't much help in real combat.
To make it easy to understand, the low-grade skeleton that all necromancers first receive, can only make low-grade zombies even if it were to successfully bite and kill an enemy. It's not one plus one....even if it were to bite many enemies, only one of them would turn into a zombie. Low-grades can only raise 1 zombie, mhmm.
Furthermore, the bitten and revived zombie will lack in ability. This will never happen, but if, for example, your low-grade skeleton bit and revived a swordmaster, the swordmaster zombie will only groan and move sloppily. He won't revive as the swordmaster he once was....
So, I've done various research....It turns out that the only way to maintain the skills and levels of the dead or monsters is to make a 'formal contract.' A servant can only kill and revive enemies into low-level zombie legions. It's not a horrible skill, but it's not a great skill.
2nd – Fear.
I don't exactly know what the set probability is, but after years of experiments, it rarely triggered. In my experience, in ten thousand times of using a skill attack, it'll trigger once.
Also, the fear effect only really works on opponents that are much weaker than the Necromancer. Stronger monsters gain immunities to Fear, and it rarely works. What's the use if you Fear an easy level 1 slime anyway? It's putting a shiny coating on an absolutely useless skill.
3rd – Friend to Darkness and Night.
Now this is the real crux of the scam...[Increase skill attack by 10% in night, shade, and darkness]. You may think it's a good skill when you see it, but Necromancers are already naturally reduced by 10% in the morning and day, in bright daylight!
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Necromancer Survival [UNDER REVISION]
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