Part 6: Blackout

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After a while, Agent 3 looks at the frame Agent 1 brought back to HQ, but she then holds up the battery, and looks at the hole in the ground, deciding that maybe now is the time to head back down there, despite the dangers of the radiation.

Agent 3 gathers up the courage to go down there, thinking that the radiation can't be too bad for her body. She reaches the hole, and starts to climb down the hole, reaching for her flashlight once more.

The air feels a lot colder than before, and the hallway seems to be a lot darker than before, her flashlight can't even reach to the ground.

Agent 3: "Man...I don't remember it being this dark before...Hm, maybe my eyes are not used to this darkness, but I'm sure they will eventually."

She carefully lands on the ground, and starts to take the path towards the hangar bay, taking careful steps as to not fall through anymore holes or get hurt on any debris.

If Agent 3 could describe this, it would be a minefield, with one of the debris being a dormant landmine waiting to be stepped on and explode.

Agent 3 eventually reaches the door, opening it up, and seeing both the terminal and the aircraft itself, both turned off and waiting to be activated.

Agent 3: "Okay...Just stay calm, I'm sure I'll be fine."

She walks down the stairs, approaching the aircraft, turning off the flashlight, and pulling out the battery.

Agent 3: "Just one last problem...Where in the Great Zapfish do I place it?"

The aircraft seems to have no way to access the inside, so, she turns to the terminal, and gets an idea.

Agent 3: "Maybe that terminal knows where to place it? Hopefully, it would even do it for me."

Agent 3 moves towards the terminal, tapping on its screen a couple of times, then slamming it, making the terminal turn on.

"Terminal Online: Radiation levels slowly increasing, exercise caution."

Oh yeah, that radiation problem, she had almost forgotten about that. But, she's too focused on the mission to care.

Scrolling through the main screen, Agent 3 presses what seems to be a guide or a tutorial on how to insert this battery. But as she looks at it, she realized something really important...

Agent 3: "Crap...I can't even read this!"

That's right, she can't read human English. Before, she was just pressing buttons and hoping for the best, now, this might be a problem if she wants to activate this machine.

Agent 3 decides to look at the picture supplied with it, and sees where she needs to insert the battery.

Agent 3: "It seems I need to insert it...Behind the wings?"

She looks back at the aircraft, holding the battery tightly while moving towards it.

Suddenly, she starts to cough, not a ton, but it is weird, considering the fact that she was completely fine before. Maybe this radiation is something that she should take seriously, but, she keeps going.

Agent 3 goes under the wing, putting a hand on her mouth as she coughs a lot more often. She puts her hand on the wing and tries to feel something that she could open to put the battery inside.

She eventually slides her hand over a hatch, quickly opening it. She tries to put the battery inside, but her arms start shaking heavily, as well as her vision blurring slightly.

Agent 3: "Can't give up...Come on big fella, wake...up!"

Agent 3 struggles to put it inside the hatch, but after a bit more struggling, she uses her strength to push the battery into the hatch, falling over in the process and losing consciousness.

The battery seems to do nothing, until wiring is heard, and the battery gets moved deeper into the wing, the hatch auto closing.

Agent 3: "Heh heh...Wakey wakey...Big fella."

She coughs a ton, feeling some of her ink reach her mouth, as she can feel her eyelids be as heavy as a truck. Agent 3 decides that she should let them close, and just hope that the other agents can find her.

The last thing she hears before passing out...Is the sounds of mechanical parts moving, and the sounds of its engines turning on.

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