Now, you might be thinking that this game really doesn't sound all that dangerous so far... threats of psychological damage rarely seem to carry the same weight as threats of physical damage, even though their costs are often just as great. Hate to burst your bubble, but the game is far from safe. There are plenty of ways for you to seriously screw yourself over both physically and mentally (not to mention spiritually). And it is with these that I will conclude, in the vain hope that they may make some sort of impression...
First, while you are speaking with the Devil, do NOT let him out of your sight. Keep staring into the mirror no matter what happens. He will undoubtedly try various tricks to make you look away... You will hear noises behind you, feel eyes on the back of your neck, see shadowy phantoms writhing in the depths of the mirror. A cold breath will blow upon you from behind, smelling like the crypt. A deep silence will settle, only to be interrupted by a loud SMACK directly behind your head, giving you about the worst jump-scare you've ever had. Hell, the Devil may even abandon a measure of his own dignified façade and give a sudden jump of feigned shock, shouting loudly and pointing behind you with a very convincing look of terror on his face. Whatever he might test you with, you must not look away from him. If you look away, if you lose sight of him completely-even for one second-you will look back at the mirror to find him gone.
Well, not gone. Out of the mirror. In the room.
With you.
Exactly how much of your body the police will find the next morning, and what state it's in, will depend entirely on the sort of mood he's in.
The same thing goes if you break any of the protections you laid down before beginning the ritual. Interrupting the circle of salt, letting the red string unwind, knocking over a candle or letting one go out... any of these things will free him from the mirror, and then-well, you're all a bunch of creative horror junkies. I'm sure you can fill in the blanks.
On a different topic, you may reach a point in the game (probably after a long series of maddeningly impossible questions) where the Devil asks you the deceptively simple question "What is your full name?" You MUST NOT give it to him. Names can be things of great power. Although the Devil will, of course, already know your name, telling it to him yourself is akin to inviting a vampire into your home. Your name is deeply synonymous with your own, inner self; thus, giving him your name is powerfully symbolic of giving him your self. If you are foolish enough to make this mistake, all of your protections will be for naught, and he will seize upon your unwitting offer with malicious glee, stealing away your soul and dragging it back with him into Hell.
At least this way the police will find a complete, identifiable body. As a matter of fact, your vacant shell will be totally unblemished, seemingly having dropped dead of sheer terror.
Last, but certainly not least, there's the matter of what happens if you go over the time limit. This is arguably the worst thing you can do. You won't think so at first... the Devil will give you no indication that you have in fact exceeded the time limit and you will conclude the ritual as if nothing had gone wrong. Perhaps, as the Devil's image in the mirror trembles and gives way, you'll see a particularly nasty, triumphant smirk flash across his face, but this will be easily dismissed as your imagination. You'll turn the lights back on, gather your belongings, and go to leave the room. But, when you open the door, you will see... nothing.
That's right, nothing. Just a flat, white void extending infinitely in all directions. Only the room which was reflected in the mirror will now exist.
Incidentally, if you turn back around to face the mirror again, you may catch a last glimpse of your own reflection. Perhaps it will even turn and favor you with a smirk and a cheeky wave before sweeping out the door into the perfectly normal church hallway outside.
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CREEPYPASTA & Rituals
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