I'm creating this as a sort of apology for missing a week so you'll get not only a chapter, but something a little more fun as well. This version of (y/n) is going to be the main version you're going to see from now on, the sword of Fenrir, the jacket full of weapons and ammunition, all of his skill and experience. As for who he's going up against, it'll be main characters and allies along with a couple of enemies of (y/n)'s and in their most powerful forms from previous books, sort of as a fun-sparing practice you could say. I hope you guys enjoy it and the series so far.
SAO
(y/n) vs. Kirito
Physical Strength
1>=0
There is maybe a slight edge to (y/n) in physical strength since his normal physical strength is beyond even some strongmen and combining that along with when he's in his red-eyes mode, having his full strength from SAO, gives him the slightest edge.
Speed
2-0
(y/n) is faster than most people and could even keep up with someone like Usain Bolt, one of the fastest people in the world, and when he's in red-eyes mode, that increases his speed to a ridiculous degree.
Durability
3-0
(y/n)'s pain tolerance is beyond that of most normal humans due to his experiences and the incredible control he has over his body.
IQ
3-1
Kirito is a genius and while (y/n) is close to being a genius, he's just straight-up not as smart as Kirito.
Battle IQ
4-1
(y/n) has had over 30 years in battles and fights to sharpen his tactical mind.
Skill
5-1
Same as with Battle IQ, he's had 30 years to refine everything.
Combat
6-1
(y/n) has been in more fights and thus, has refined his combat ability to an art form at times.
Agility
7-1
(y/n)'s parkour has only become more and more refined and skilled in over 30 years.
Endurance
8-1
(y/n) can go for hours in a fight, hell, even just training to keep in shape, and he isn't even in his physical prime.
Stamina
9-1
Similar to Endurance.
Weapons
10-1
(y/n) is a literal walking gun armory.
Power
11-1
(y/n)'s abilities are very numerous.
Knowledge
12-1
(y/n)'s knowledge of people and events outclasses most professional detectives.
Hax
13-1
Again, (y/n) has so many abilities that it's hard to count.
Experience
14-1
(y/n)'s had over 30 years of experience in combat, events, and everything in between.(y/n) wins
Negative Diff.(y/n) vs Asuna
Physical Strength
1-0
Speed
2-0
Durability
3-0
IQ
4-1
Both (y/n) and Asuna have similar IQs
Battle IQ
5-1
Skill
6-1
Combat
7-1
Agility
8-1
Endurance
9-1
Stamina
10-1
Weapons
11-1
Power
12-1
Knowledge
13-1
Hax
14-1
Experience
15-1(y/n) wins
Negative Diff.(y/n) vs Silica
Physical Strength
1-0
Speed
2-0
Durability
3-0
IQ
4-0
Battle IQ
5-0
Skill
6-0
Combat
7-0
Agility
8-0
Stamina
9-0
Endurance
10-0
Weapons
11-0
Power
12-0
Knowledge
13-0
Hax
14-0
Experience
15-0(y/n) wins
Beyond Negative dif.(y/n) vs Liz
Physical Strength
1-0
Speed
2-0
Durability
3-0
IQ
4-0
Battle IQ
5-0
Skill
6-0
Combat
7-0
Agility
8-0
Stamina
9-0
Endurance
10-0
Weapons
11-0
Power
12-0
Knowledge
13-0
Hax
14-0
Experience
15-0(y/n) wins
Beyond Negative dif.(y/n) vs Agil
Physical Strength
1-0
Speed
2-0
Durability
3-0
IQ
4-0
Battle IQ
5-0
Skill
6-0
Combat
7-0
Agility
8-0
Stamina
9-0
Endurance
10-0
Weapons
11-0
Power
12-0
Knowledge
13-0
Hax
14-0
Experience
15-0(y/n) wins
Beyond Negative dif.(y/n) vs Klein
Physical Strength
1-0
Speed
2-0
Durability
3-0
IQ
4-0
Battle IQ
5-0
Skill
6-0
Combat
7-0
Agility
8-0
Stamina
9-0
Endurance
10-0
Weapons
11-0
Power
12-0
Knowledge
13-0
Hax
14-0
Experience
15-0
YOU ARE READING
Assassin of the Dead(Highschool of the Dead x male reader)
Fiksi PenggemarAfter the harrowing and dangerous journey of Hellsing, join (y/n) as he tackles his new hell, Zombies. How will he handle the undead and other survivors, we shall see. This is a sequel to my previous books so it's recommended that you read them firs...