"Our family is endowed with an innate sixth sense for trouble. As my great Aunt Beedle would say (before she died in that fireworks factory explosion), we can smell danger from furls away." At this Snapper favoured the four young people before him with a look of great suspicion.
"You can't just turn us away," Ward said. "We just walked all the way across Bareheep to see you."
This was no exaggeration. It had taken two hours to reach the Snapper Estate. From Flag Wood they had crossed to the Wharflands, then descended to the river along the same road Ward and Snapper had taken a week before. When they reached the Yar they had followed it upstream along Flynn Street, past riverside public houses and grimy pawnbrokers. At Kildare Bridge they had stopped and looked south down the road that vanished away into the sleeping countryside of Georgica. Wagons returning to the farms from the Saturnday market crawled down the road like beetles. Upstream the Yar became lost in a dark mass of trees.
"Xandra Wood," Carmen whispered. "Snapper's place is on the other side. We'll have to go round."
"Why can't we go through it?" Ward said.
"I'm not going in there," said Slops.
"It's haunted," Carmen said.
"Rubbish," Mildew said, but she didn't protest when they detoured around it.
To do so they had to navigate a belt of parkland that separated Xandra Wood from the city. This meant passing close by the Temple of Hatto. It was an ugly, squat building, hewn in the plainest style, with massive columns along its front. It was crawling with people in black cloaks. Beyond the Temple stood the Courts, a sinister group of dark buildings. The spires of Parliament loomed beyond them.
"Hector territory," Mildew whispered. "But it's not the Hectors you gotta watch."
There were more red cloaks than black now. Everyone else was in a uniform-like suit, both the women and the men. Despite the crowds there was an oppressive silence.
At the rear of the courts was a high wall in which was set an iron portcullis. This was the notorious Postern Gate, the back entrance to the courts, through which defendants were brought to trial and the convicted escorted out afterwards. The courts were dour and dark, a place of despair, and Ward was glad when they left it behind.
Beyond lay parkland dotted with sheoaks and acacias, gradually tapering off into empty fields. Ward thought it odd that so much land so near the city had been put to no purpose.
"State owns it all," Mildew explained. "Forced the old families out. Taxed Eden out of em til they sold up. Snapper's prolly the only one still hanging on. He used to have a pack of nines that'd bark like mad and bite you on the pins if you set foot on his property, but I think he sold em. Still, we should keep our lamps open."
Snapper's house stood on a low rise in the lee of Xandra Wood. It backed onto the river, where a dilapidated rowboat was moored to a dilapidated jetty. The river meandered away to the east and vanished into the rising hills.
The Snapper Estate had clearly once been a large and sumptuous landholding, but the fences were now in various states of disrepair, and the road leading up to the house was overgrown. The sign at the entrance, however, was freshly painted.
SNAPPER ESTATE
TRESPASSERS WILL BE DISEMBOWELLED
Further signs directed one to the STABLES (a shed without a roof), the SERVANTS' QUARTERS (stone foundations in a field riddled with lapp holes), and the GARDENS (an area slightly more overgrown than the rest). The house itself looked to be centuries old, and was in a similar state of disrepair to the fences. It retained, however, a grimy sort of grandeur – Ward could tell it had once been a fine place.
It seemed at first that nobody was home. Ward knocked repeatedly, but there was no sound from within. However, when he put his ear to the door he heard a soft, careful movement behind it.
"WE KNOW YOU'RE IN THERE SNAPPER!" he bellowed.
There was a crash and a curse from the other side of the door, and a moment later Snapper's face appeared in the doorjamb.
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The Sleepers | The Cave of Wonders: Book 1
MaceraTwelve-year-old Carmen has a secret: she can talk to her cat Grim. But the powerful Brotherhood has banned pets, and the penalty is death. Ward is the most wanted boy in the world. The only thing standing between him and the hangman's noose is maste...