Armour is categorised into four kinds with infantry having the weakest armor and ship the strongest:
-Infantry
-Cybernetic (solely for automatons)
-Vehicle
-Fighter
-Ship
Armour types, these are applied to the kind of armour:
-Light
-Medium
-Heavy
-Superheavy
More complicated details:
-Weave: If an armor is described as a weave it means that it is a weave of materials down into a suit. It is not a suit. It is not restrictive and almost acts as a second skin but has reduced protection compared to plating. However it does not have weak points. (These are generally for infantry)
-Plating/Plate: The armour is comprised of slabs of metal plating that covers the thing being protected. It can take heavier damage then wearer but is far more restrictive and has gaps. If a ship armour is described as heavy plating then it means that sections of the armour are the thicker than others.
-Plateweave: A mix of two types, combining both their strengths but not as strong as a pure weave or plate. So if something is described as a plateweave it is more flexible then plate but not as flexible as a weave and it offers more protection than a weave but not as much as a plate.
-Combat Enhancing: It enhances the wearers combat capacity. These are restricted to units with a special permit that allows them to use it.
Patterns: Patterns are simply indications of where the thing was built and what kind of design style it has. E.g. Graian pattern usually means it has a blocky and industrial feel and look to it, Qin a more seamless look etc.

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