Shipmaster Arc's Special Units And Powers

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Shipmaster Arc plays defensive as he amasses a large enough force, and then overwhelming all enemy defenses in one swoop.


Elite Interceptors:

Anti-Infantry:

In response to elite rangers being easily dispatched by small groups, Shipmaster Arc had improved upon this by forming up interceptor squads.

These groups are made up of four elites and all are equipped with needler rifles and specialized needler grenades. 


Brute Stalkers:

Stealth:

With the need of infiltrations and stealth units, the brute stalker branch was recreated by Shipmaster Arc.

These squads are made up of three brute stalkers with full active camo. Two hold spikers while the last one holds a brute mauler. They are also equipped with incendiary grenades that leave behind a residue of fire when used.


Stealth Engineers:

Support:

With the higher need of cloaking units and with the lack of shrouds during Shipmaster Arc's earlier days within the Banished he created the stealth Engineers.

These engineers are equipped with active camo units that hid them for long periods of time. These units could also be used to cloak other units within a small area, but for only a short period of time.


Skirmish:

Scouts:

With the new addition to the kig-yar sub-species, the Skirmisher -as they were nicknamed- being introduced to the Banished Shipmaster Arc made full use of them and because of this he made the Skirmish squads.

These squads are made up of a pair of skirmishers with both holding needlers. These squads were designed more for scouting and for guerrilla warfare tactics.

These squads can also be upgraded with the 'Champion' upgrade which gives them miniature energy shield gauntlets (Halo Reach) for extra protection.


Jackals:

Infiltrator:

With the newer integration of the kig-yar into the Banished, Shipmaster Arc made use of their cunning abilities as frontline shield men.

These squads are made up of 4 jackals (halo 5 design) that are equipped with plasma pistols and point defense energy gauntlets. 

These squads can be upgraded with the 'Piracy' upgrade which gives the squad the ability to steal resources during their infiltration of enemy buildings. They also get a 20% chance increase in pausing enemy upgrades or research for a period of time.


Jackal Snipers:

Anti-Infantry:

With the reviewed footage from the Human-Covenant War, Shipmaster Arc had ordered for the use of jackal snipers when he realized that the Banished didn't have much for long range infantry.

These jackal sniper are often sent in on their own holding beam rifles (Both the jackal and the rifle are Halo 3 design) into excellent sniping positions where they could get clean and precise shots.

These snipers can be upgraded with the 'Aim-bot' upgrade which gives jackal a specialized drone that helps with the accuracy of fire. 


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