Side Note: Yugi and Yami's Quirks

1.6K 17 6
                                        

AN: not a Chapter just a part for me to explain Yugi and Yami's quirks, since there the same except for how they fight ill just explain it all together... as best as i can X'D. (i wouldnt actually mind your help, if you can think of any other cards ((mainly Spell and or trap cards)) that they both can use send me a comment... i cant wait)

Yugi Midoriya's and Yami Midoriya's Quirk: Gaming Reality

info: there Quirk allows both Yugi and Yami to use and see the world like the Card Game, Duel Monsters, when they fight, though they use there monsters to fight, they can also use Spell or trap cards to give them a boost in attack or defence, trap there opponent, weaken there attacks or even just take there powers away, it all depends on the card they get on there draw which they can do when ever they like.

Main Monster's (monster they use the most):
Yugi: Dark Magican Girl, Winged Koribo, Summoned Skull, Black Luster Soldier, Red Eyes Black Dragon
Yami: Dark Magican, Koribo, Blue Eyes White Dragon, Buster Blade, Dark Paladin

Extra Monster's(mainly for Defence, for summoming much stronger monsters or incase they need a change of Stragity):
Yugi: King's Knight, Queens Knight, Jacks Knight, Arcana Knight Joker, Curse of Dragon, Dark Magican Girl the Dragon Knight
Yami: Ledgendary Knights Critias Hermos and Timaeus, Timaeus the Knight of Destiny, Amulet Dragon

Special Monster's(a monster that could easily take down much tougher villians like the Nomus if any other monster isn't enough ):
Yugi: Gandora the Dragon of Distruction, Exodia the Forbidden One
Yami: Slifer the Sky Dragon, Obilisk the Tormentor, Winged Dragon of Ra

spells and traps:
Yugi: Mirror Force, Magic Cylinders, Polymerization, Sword of Revealing Light, Dark Burning Attack, Spellbinding Circle, Pot of Greed, Dust Tornado, Light Force Sword, Banner of Courage 
Yami: Mirror Force, Magical Hats, Polymerization, Sword of Revealing Light, Dark Magic Attack, Spellbinding Circle, Pot of Greed, Dust Tornado, Light Force Sword, Banner of Courage

Special Ability's they both have:
Game Vision: this lets them see the world in a Duel Monster Fashion, Villains, Heroes, basically anyone with or without a Quirk is shown to have a Set Attack and Defence points along with life points.
Heart of the Cards: its self Explanitory, but for those that dont know, this allows them to NEVER get the wrong card for the situation, fighting a strong opponent? uses a Card to either weaken or stop there attack... this isnt OP, cause it depends on the persons Def and Atk and sometimes there Quirk but it is useful for if there only choice is to stall.
Hero Card: they learnt of this ability ever since the Slime villain Insident, Basically they can actually Use a Actual Person as a Monster per say, with Game Vision each person has different Atk and Def and if like Izuku is used they can use either there own Spell Cards to help him or use his personal Card like Heroes Birth, it doesnt do much but it does let him hold his own against People with hard to hold Quirks like the Slime Villian
???: unknown

Pros: there fightning style completely depends on which monster they use as a main as each monsters has there perks and since they can summon three monsters at once (i know its five can be summoned but that seems too OP so im downing it to three to make it less powerful) they have muiltiple options which monsters are needed for specific scenarios they can use Five Spell or Trap cards to get an edge in the fight.

Cons: there Cards have a Time Limit to how long they have to wait before they use it, Spell and Trap Cards will take 8 mins to cool down and if they use a Special Summon to use a Much Stronger monster like Slifer or Gandora (there Ultimate moves btw) they have to wait for a minimum of 13 mins if not over using it to fight , they also have a some what connection to there monsters which means what damage they get there owner gets as well, kinda like how the duels in YUGIOH back in Ancient Egypt 5000 years ago were done but they only take half the damage so thats a nice plus 


AN: i think thats all i can think of as of now... again like i said up top if you have any ideas i can add to this (again mainly for the spell and or trap cards) comment down below, thanks and as always, Believe in your Heroic Heart and Remember to always Go Beyond, PLUS ULTRA!!!!

My Heroes of Games (Not Continuing, Up For Adoption)Where stories live. Discover now