I Was Once Playthrough

10 0 0
                                    


I Was Once by R.J. Kakkad

Instruments: None

Game Synopsis: You are a sentient magical object forged by gods and claimed by mortals. This is a story about your inheritors and how you became mundane.

Playbook: The Well, a deep reserve of knowledge bound into a gem

(A/N I'm taking creative liberties with "gem")

You're Creator:

Certainty-is-Shown-Through-Light

Decider of Clarity and Understanding

Domains: Teaching, Truth, Communication, Refinement, Purification, Glass

Their presence is indicated by objects that should not be reflective gaining a mirrored quality

Workshop:

Far north on a ledge overlooking the Whistling Valley, is a tall spire made of glass. At the top is a workshop that reflects light endlessly in all directions, lighting and keeping everything warm. The tools are all made of glass as is everything that is made.

Creation:

It was made with layer upon layer of thin winding glass, each carved and imbued with the knowledge of the world. The center is too small to see but the outer rims stretch as wide as a hand. I can be pressed flat into a disc, or opened fully to my fully gyroscopic glory. When flat, it is impossible to see the seams and is completely clear to all who view through me.

For a century they toiled to make me and once presented to the mortals, Clarity locked themselves away in the spire and hasn't been heard from since.

Traits:

Twinkling, crystalline, spinning

Birthrights:

-When spun shows a vision of the answer to a question. These visions often only make sense in hindsight

-Can be used to find any measurement, including esoteric, and the future

-When flat, can be used to see through lies


Act 1: Divinity


(A/N I made up my own inheritors and questions)

Inheritor: Value Incarnate

I was given as a gift to the God of Value and Hierarchy and placed upon a pedestal of finest silk. I am a preservation of all knowledge in it's truth instead of through The Lense of Time and I would be kept safe, locked under golden lock and key.

What other item did you help them acquire?

A delicate tea-cup, one that's made of fine bone china from the bones of a deep sea leviathan and painted with it's bile. Things poured into it will never cool.

What did they take that they shouldn't have?

Nothing is more valuable than divinity and so I showed them the eternal death of the God of Ends, they decided for themselves that they shall have one of Its many hearts. No one but I knows that because It is not whole,

An Act of Divine Strength

They create a new heirloom. What aspects of you did they put in it? What advice did you give it before you left?

The divinity the God of Wealth valued most was their own and so they feared their own death more than anything.They asked me how to keep themselves safe and with my advice they . I was one such facet and re-gifted to another god.

I Was Once PlaythroughWhere stories live. Discover now