Chapter 20 - Manipulating the Grimm and Encounter With Salem

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One week later...

Y/N was currently in Ruv's office briefing for a very important mission. The mission is to mind-control a very powerful Grimm only known as the Kobreelix.

The Kobreelix is a large serpentine-like creature, similar to a King Taijitu. There is a major difference between the two in appearance.

Here is a King Taijitu. Its two heads are merged onto one body, and it easily dwarves individual humans.

 Its two heads are merged onto one body, and it easily dwarves individual humans

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And here is a Kobreelix. It only has one head, and has rock-like features all over it.

 It only has one head, and has rock-like features all over it

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(Imagine it's very "Grimm-like.")

The major difference, however, is the power. While the King Taijitu may have its fangs to help in killing, the Kobreelix is able to just crush everything in its path, leaving behind a trail of destruction. It has been discovered by the Empire State a few minutes ago and they are seeking control over it.

Y/N: So you're telling me to mind-control this strong snake of a Grimm that is located in the outskirts of the Dargoria Forest?

Ruv: Yes, but do not worry. You will be assisted.

Y/N: By what? All-powerful psychics?

Ruv: Not really. Here. Look at this.

Y/N: Nice outpost you got there

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Y/N: Nice outpost you got there. But why so many Clandestine rooms?

Ruv: This is a Sleeper Agent Conversion Building. Though you will not have any under your command, three of these will help you in capturing the Kobreelix. They have massive radars and communication towers to help the mind-control signals reach the snake-like Grimm. Though they have a massive range, it is not enough for the signals to reach the Kobreelix itself. You will have to lure it out, then mind-control it from there. Other Grimm such as Beowolves may also chase you, so you may be able to mind-control those as well.

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