CH:10//Logistics Hell, and Counter Strike

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After my conversation with Herael, I said I'd do what? Right now, I have all the units I could want, except tunnelers, but those come later.

OH, RIGHT. I have enough biomass to make the Leviathan.

 Unfortunately, I don't think it's a good idea to make it yet. The sheer upkeep it'd require would force me to use twice as much Biomass just making trees and shogs to go and feed it unless I make it do photosynthesis, but then it still needs access to nutrients that plants take from the ground.

I'll need more fruit and shogs anyway, with how massive the increase to my army will be.

Let's dump a solid 20 thousand biomass in that. Considering that my current shogs are a bit overworked, first I'll multiply the number of shogs, an additional 18 should do the trick.

Which only costs me 900. I also make the cold storage considerably larger, which itself costs me 4000 Biomass. Along with 2 more shogs. I've used 5 of the 20 thousand Biomass allocated... Let's make even more trees. so with 15000, I can make... 120 trees. If I bypass their growth stage I think that should be enough.

Now to use the remaining 172400 Biomass for military strength.

-20000 for more housing first, though.

Right, 152400 Biomass. I'll choose arbitrary numbers, for example, I'll start by making 10 Gyakusatsus. Down to 124900 Biomass.

Then 50 Hunters, bringing me down to 107400 Biomass. 

Time for Death from Above. 15 Additional Odozgos. Down to 62400 Biomass.

I'll make an additional 5000 Spy roaches. Down to 52400 Biomass.

7 War Crime Trios, for adequate Fuck Your Support capabilities. Down to 32100

The rest I toss at Swarmers. I have an additional 642 Swarmers now. 

Down to 0 non-passive Biomass. Let's start our counter-attack.

I start flying Spy roaches towards where I assume the Human Empire border is, dropping a few off as I advance, so I always have sight of where I've been. 

After a few hours, I find the border,  a heavily-reinforced wall, covered in soldiers and static defenses, like ballistae, cannons, and oil cauldrons. designed to fight opponents that can feel pain. None of my drones can really feel pain.

There are roughly 200 soldiers per 500m of wall and 3km of wall. At least they aren't cocky enough to understaff their defenses after an attack. I don't know if I should consider it a positive or not.

In any case, I doubt this wall is resistant to magic, or acid, or even just punching it hard enough, so I can topple it by disrupting the ground beneath it.

Of course, there isn't any forest anywhere near the wall for a few hundred meters, so when I attack I'll need to shield my forces, likely with magic. The wall is only 3 km wide, across the pass, none of my forces can fight effectively in mountainous terrain, so I do need to get rid of the wall.

I'll probably reuse it after I'm done with it. I need to have Processing Pools and Spawning pools closer to the frontline than I have right now, both to reinforce in case I have losses and to not have to walk several hours, or days, later on, to gain the biomass. I would, ideally, also like not to have to use my combat units to transport corpses to be recycled. That can come later.

I could crack the wall to distract the enemy, then charge, and when they begin feeling any hope of winning, I'll sweep the wall from under them. I might even interrogate one or two this time.

I should crush them as fast as possible, but I want them to think me weakened by their attack, so they don't send their entire army against me. I'm partial towards making their land unusable to them by making it all creep. There would be some everywhere anyway, but making it extra hostile is very enticing. I've already spread it much further than I thought I would in this little time, but it ignores any trees in the way right now. Something I'll change when I reach populated areas. 

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