{000} i can't stop me.

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Take a moment to consider the following, as it will guide you through the various twists and turns that may appear during your stay at Hackett's Quarry.



─── ・ 。゚☆: *

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─── ・ 。゚☆: *.☽ .* :☆゚. ───

Almost everything in the story can lead to something, no matter how big or small. 

Every choice has consequences, making it even harder when you see the options come up on your screen.

The path you tread is yours to choose, but that doesn't mean there won't be obstacles along the way.

 Plenty of moments that seem small and insignificant in The Quarry end up having huge repercussions, so beware.

Each decision opens or continues a path.

Each path branches, details and completes your story, your experience and your survival.

Watch your step. Hackett's Quarry can be a dangerous place if you're not paying attention to your surroundings. Take your eye off the ball, and it could spell disaster.

In the end, every decision will come together to form one big story, rather it end well, or badly.

Remember, it's not always wise to pull the trigger. That's how people get hurt.

Everyone likes a scavenger hunt, and at the Hackett's Quarry, it is no different. There are secrets in these woods, fun secrets that, should you uncover them, may open up a new branch that you could not achieve beforehand.

And you, (Name) (LastName), are one of the ten protagonists in this adventure.

Remember, this is an interactive rewrite. Not all parts of the story will follow the game's plot. You are an anomaly in this story, you can vastly change anything by just playing your part.

─── ・ 。゚☆: *.☽ .* :☆゚. ───

Depending on the choice you make in the first chapter, I will be writing from the start of summer. That's before the events in The Quarry will unfold. So, depending on your choice, part of this story will be about the kidnapping / the summer camp and counselors. Following the summer camp section, there will be the actual events of The Quarry, but rewritten. This means, simply, the whole story of The Quarry will be different, except - perhaps - a few scenes. New settings, new choices, new aspects to both the werewolf curse and Eliza, new weapons, etc. Many settings will be expanded upon  and some will be kept the exact same (lodge, cabins, etc). While I am changing lots about the environment, lots about the curse, etc, I will be keeping some ideas.

Key ideas I'll be keeping and their short descriptions

- Werewolf infection will be caused by bites, and only bites. The 'infection' will be a venom kept behind the werewolves teeth, which secretes itself into the bloodstream of the infected, when bit. This means, even if you are almost torn to shreds but still alive, and you are not bit, you will not turn. Though, this also means, If the werewolf barely grazes your skin, but still manages to pierce a hole/holes into your skin with its teeth, you will be infected.

𝐈 𝐂𝐀𝐍'𝐓 𝐒𝐓𝐎𝐏 𝐌𝐄 ── the quarry (on hiatus.)Where stories live. Discover now