Name: Zoe Allison Westwood
*Nickname(s): Zo, Allie
Age: 20-30 (exact age is unknown)
Gender: Female
Looks (pictures are allowed, but no anime please):
*Species: Human
*Powers/abilities: Excellent sharpshooter, stealth, first aid
Personality: Distrustful, sarcastic, intelligent, ambivert, some might call her mean, sharp tongue, friendly and loyal once she knows you
Sexuality: Pansexual
*Clothing style/outfit:
All outfits have her pipboy on the left arm
Out of the vault;
Now;
*Tattoos: N/A
*Piercings: N/A
*Scars: Scattered
Height: 5'10"
Weight: 120 lb
Likes: Her weapons, exploring the wasteland safely, collecting caps, trading and bartering, practicing with her guns, dogs, alcohol
Dislikes: Radiation, Mr. House, the Three Families, NCR, Caesar's Legion, the Lucky 38, gambling, power hungry people
History/Quick backstory: Zoe is part of the Tribe known as the Boomers. The Boomers are a tribe formed out of a group of vault dwellers who originally inhabited Vault 34. The overstocked, unprotected armory led to the emergence of a particularly gun-centric culture among the dwellers. The Boomers were a group particularly obsessed with weapons and the right to keep and bear them freely. When the population of the Vault ballooned in the early 23rd century, the Vault's overseer attempted to salvage the situation by introducing population control measures and sealing the armory. The efforts backfired, as rioting began, quickly turning into full-out rebellion. The future Boomers attacked the armory, taking most of the heavy weapons and equipment, then fought their way out of the vault. The reactor was damaged in the attack, dooming the vault. The Boomers emerged from the Vault around 2231. Their superior weapons and tactics allowed them to easily defeat the disorganized, poorly equipped raiders on the surface, but the ratio of losses (43.6 hostiles killed per 1 dead Boomer) were unacceptable. The Boomers located Nellis Air Force Base. This installation was hit by several that avoided Robert House's missile defense network, rendering it uninhabitable due to high radiation levels. Wastelanders and animals learned to avoid it by habit, leaving it in relatively good condition. However, that did not deter the Boomers. Equipped with Geiger counters, they assessed Nellis and learned that much of the radioactivity had decayed to safe levels. The Boomers moved in and restored the base to working order. Although Nellis was well fortified, the Boomers identified several security issues. In keeping with their social customs, they decided to patch them with extreme firepower. A large expedition was formed, which retrieved howitzers and the appropriate ammunition stockpiles from Area 2. The expedition lasted weeks, but was ultimately successful and marked the last time that Boomers set foot outside Nellis. Anyone coming within a mile of the base is fired upon and destroyed with extreme prejudice. The Boomers have a penchant for paranoia and hostility towards outsiders. This, combined with their affinity for explosives, led to locals calling them "Boomers." The tribe did not mind the name as long as it meant people kept their distance. While the Boomers' xenophobia has kept away trouble, major factions in the Mojave have also attempted to gain their favor. However, no matter who approaches them (Mr. House, the the Three Families, NCR, or Caesar's Legion), the Boomers have the same response: artillery. The Boomers grow their own crops in thriving farms that they have learned to develop over the decades they have been in the base. Solar panels at the Nellis array provide power for the tribe, and they also have a clean water supply that they draw from Lake Mead. At some point, the NCR attempted to shut off the Boomers' water supply. The Boomers' response was to shell sections of the NCR's water pipeline in eastern New Vegas, which led to the NCR quickly retracting their decision and restoring the water flow. In the months that followed, no one else has tried to approach the Boomers, a status quo that they greatly prefer.
*Family: Presumed dead
*Pet(s): N/A
*Medical conditions: Trauma/PTSD
*Physical disabilities: N/A
*Allergies: N/A
Talents: Excellent sharpshooter, stealth, first aid
Flaws: Distrustful, sarcastic, some might call her mean, sharp tongue
Fears: Radiation, being stuck in the desert, giant ants, pretty much any of the radiated creatures in the wasteland
*Grade: N/A
*Occupation: Survivor/Tribal
*Other:
-She usually carries/uses a silenced .22 pistol and a hunting rifle
Scenario 1:
You make it up
Scenario 2:
You make it up
YOU ARE READING
Fandom Individual RP Book OPEN
FanfictionThis is basically a second part to my Individual RP book. I'm moving all of my Fandom Related OC's here to make space in my other book.